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Global experience industries : the business of the experience economy / Jens Christensen.
- Format:
- Book
- Author/Creator:
- Christensen, Jens.
- Language:
- English
- Subjects (All):
- Cultural industries.
- Customer services--Economic aspects.
- Customer services.
- Experience--Economic aspects.
- Experience.
- Globalization--Economic aspects.
- Globalization.
- Service industries.
- Physical Description:
- 1 online resource (454 p.)
- Place of Publication:
- Aarhus ; Oakville, CT : Aarhus University Press, 2009.
- Language Note:
- English
- Summary:
- The experience economy is a fourth economic field, different from commodities, goods and services. Experiences are an economic value that is added to a product or identical with a product. When you buy an experience, you pay to spend time enjoying a series of memorable events that a company stages to engage a customer in a personal way. Fueled by an expanding global and digital economy, the experience dimension has moved into a predominant place since the 1990's. In developed countries, people have become richer and more individualized, and with all their basic material needs being met they...
- Contents:
- Front Matter; Front Cover; Title Page; Copyright Page; Contents; Detailed Contents; Tables; Figures; Abbreviations; 1. Experience Industries; The Experience Economy; The Experience Industries; Sources of the Experience Industries; 2. Megatrends; Megatrends; Globalization; World Trade; Technology; Individualization; Authenticity; 3. Tourism; Tourism; Global Tourism; The International Tourism; The Global Tourism Economy and Industry; From Mass Tourism to Customized Tourism; The Age of Mass Tourism; Customized Tourism; The Tourism Industry; The Value Chain; Tourist Information; Travel
- Hospitality Attractions; 4. Sports; Sports; The History of Sport; The Business of Sports; Global Sport and Culture; The Global Sports Market; USA; Western Europe; Football in Western Europe; Real Madrid; The Global Sporting Goods Industry; Nike; Adidas; Puma; Amer Sports; The Wider Sports Industry; 5. Publishing; Newspapers; The Global Newspaper Market; Types of Newspapers; The Global Newspaper Industry; Magazines; The Global Magazines Market; The Global Magazines Industry; Books; The Global Book Publishing Market; The Global Book Publishing Industry; Business Information
- The Global Business Information Market Advertising; The Global Advertising Market; The Global Advertising Industry; Internet; The Global Internet Market; The Global Internet Industry; 6. Audiovisuals; Television; Television Distribution; Television Networks; The Media Industry; Television; Radio; Outdoor; Publishing; Radio; The Global Radio Market; The Global Radio Industry and Clear Channel Communication; Films; The Global Film Market; The Global Film Industry; Music; The Global Music Market; The Global Music Industry; The Broader Music Sector; 7. Games; Toys
- The Global Toys Market and Industry Video Games; The Global Video Game market; The Global Video Game Industry; Gaming; The Global Gaming Market; The Global Gaming Industry; 8. Design; Design; The History of Design; Architectural Design; The Global Architectural Services Industry; Industrial and Graphic Design; Industrial Design; Graphic Design; The Global Design Market; The Global Design Industry; Fashion; The Global Textile and Clothing Sector; The Global Fashion and Apparel Market Segments; The Global Fashion Industry; Fine Art; Crafts and Hobbies; 9. Family and Religion; Family; Marriage
- Divorce The Value of Families; Religion; 10. Sex and Drugs; The Shadow Economy; The Sex Market and Industry; Pornography; The Porn Industry; Prostitution; The Prostitution Industry; Drugs; Illegal Drug Trade; Organized Crime; Tobacco; 11. Conclusions; References; Index
- Notes:
- Description based upon print version of record.
- Includes bibliographical references (p. 415-425) and index.
- ISBN:
- 9788771245813
- 8771245812
- 9788779347434
- 8779347436
- OCLC:
- 812254063
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