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The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman.

EBSCOhost Ebook Business Collection Available online

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Format:
Book
Author/Creator:
Tinsman, Brian, author.
Language:
English
Subjects (All):
Games--Marketing.
Games.
Physical Description:
1 online resource (177 pages)
Edition:
1st ed.
Place of Publication:
New York : Morgan James Publishing, [2008]
Summary:
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world's largest tabletop hobby game company.Do you have an idea for a board game, card game, role-playing game or tabletop game?Have you ever wondered how to get it published?.
Contents:
Intro
Title Page
Copyright
Acknowledgements
Table of Contents
Foreword
Section 1 - How they did it
Chapter 1 - Trivial Pursuit
Chapter 2 - Magic: The Gathering
Chapter 3 - Dungeons and Dragons
Chapter 4 - The Pokemon Trading Card Game
Chapter 5 - Interview with An Inventor
Chapter 6 - Interview with a Publisher
Section 2 - How the Industry Works
Chapter 7 - What's in it for You?
Chapter 8 - How New Games Happen
Chapter 9 - Anatomy of a Publisher
Chapter 10 - Markets for Games
Section 3 - Games and Companies you Should Know
Chapter 11 - Mass Market Games You Should Know
Chapter 12 - Mass Market Companies you Should Know
Chapter 13 - Hobby Games You Should Know
Chapter 14 - Hobby Game Companies You Should Know
Chapter 15 - American Specialty Games and Companies You Should Know
Chapter 16 - European ("Designer") Games, Companies, and an Award you Should Know
Section 4 - Self-Publishing
Chapter 17 - What am I Getting Into?
Chapter 18 - Before you Print
Chapter 19 - After you Print
Section 5 - Selling a Game Step by Step
Chapter 20 - How to Invent a Game
Chapter 21 - Game Design
Chapter 22 - Game Development
Chapter 23 - Targeting Publishers
Chapter 24 - Before you Submit
Chapter 25 - Eight Submission Strategies
Chapter 26 - Contacting Publishers
Chapter 27 - Protecting Your Property
Chapter 28 - What to do if they Don't say yes
Chapter 29 - What to do if They do Say yes!
Chapter 30 - The Game Industry's Dirty Little Secret
Section 6 - Details and Resources
List of Publishers
List of Brokers
Other Resources
About the Author.
Notes:
Description based on print version record.
Description based on publisher supplied metadata and other sources.
ISBN:
1-60037-790-4
OCLC:
1237864240

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