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The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between / Brian Tinsman.
- Format:
- Book
- Author/Creator:
- Tinsman, Brian, author.
- Language:
- English
- Subjects (All):
- Games--Marketing.
- Games.
- Physical Description:
- 1 online resource (177 pages)
- Edition:
- 1st ed.
- Place of Publication:
- New York : Morgan James Publishing, [2008]
- Summary:
- A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world's largest tabletop hobby game company.Do you have an idea for a board game, card game, role-playing game or tabletop game?Have you ever wondered how to get it published?.
- Contents:
- Intro
- Title Page
- Copyright
- Acknowledgements
- Table of Contents
- Foreword
- Section 1 - How they did it
- Chapter 1 - Trivial Pursuit
- Chapter 2 - Magic: The Gathering
- Chapter 3 - Dungeons and Dragons
- Chapter 4 - The Pokemon Trading Card Game
- Chapter 5 - Interview with An Inventor
- Chapter 6 - Interview with a Publisher
- Section 2 - How the Industry Works
- Chapter 7 - What's in it for You?
- Chapter 8 - How New Games Happen
- Chapter 9 - Anatomy of a Publisher
- Chapter 10 - Markets for Games
- Section 3 - Games and Companies you Should Know
- Chapter 11 - Mass Market Games You Should Know
- Chapter 12 - Mass Market Companies you Should Know
- Chapter 13 - Hobby Games You Should Know
- Chapter 14 - Hobby Game Companies You Should Know
- Chapter 15 - American Specialty Games and Companies You Should Know
- Chapter 16 - European ("Designer") Games, Companies, and an Award you Should Know
- Section 4 - Self-Publishing
- Chapter 17 - What am I Getting Into?
- Chapter 18 - Before you Print
- Chapter 19 - After you Print
- Section 5 - Selling a Game Step by Step
- Chapter 20 - How to Invent a Game
- Chapter 21 - Game Design
- Chapter 22 - Game Development
- Chapter 23 - Targeting Publishers
- Chapter 24 - Before you Submit
- Chapter 25 - Eight Submission Strategies
- Chapter 26 - Contacting Publishers
- Chapter 27 - Protecting Your Property
- Chapter 28 - What to do if they Don't say yes
- Chapter 29 - What to do if They do Say yes!
- Chapter 30 - The Game Industry's Dirty Little Secret
- Section 6 - Details and Resources
- List of Publishers
- List of Brokers
- Other Resources
- About the Author.
- Notes:
- Description based on print version record.
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 1-60037-790-4
- OCLC:
- 1237864240
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