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Gamification for employee engagement : strategize, design, and implement gamification to successfully engage your employees / Akila Narayanan.

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Format:
Book
Author/Creator:
Narayanan, Akila, author.
Language:
English
Subjects (All):
Video games.
Employee motivation.
Physical Description:
1 online resource (151 pages) : illustrations
Edition:
First edition.
Place of Publication:
Birmingham : Impackt Publishing, 2014.
Summary:
If a positive and engaged team is important to you, get started with gamification now and discover how it could transform your workplace.
Contents:
Cover
Copyright
Credits
About the Author
Acknowledgments
About the Reviewers
Contents
Preface
Chapter 1: Employee Engagement and Gamification
Understanding the employee needs
Baby Boomers
Gen X
Gen Y/Millennials
A classic case of employee engagement
A story scenario
Inference
Employee engagement quotient and the 5 Whys
Employee engagement survey
Common causes of disengagement
The solution
Driving engagement the SMART way
Satisfaction
Motivation
Extrinsic motivation
Intrinsic motivation
Advancement
Recognition
Trust
Defining enterprise gamification
Process-centric gamification
Case study - 1
Case study - 2
User-centric gamification
Gamification catalyst for employee engagement
Game mechanics at enterprises
Gamification and Gen Y
Accelerating engagement among employees
Driving behavioral changes
Inducing intrinsic motivation
Seeding corporate social responsibility
Better synergy and collaboration
Summary
Chapter 2: Gamification in Action
Gamification and organizational management
Gamification and enterprise business processes
Business unit - Sales and Marketing
Business process - Managing salesforce performance
Business unit - Human Resources
Business process - Recruitment
Business unit - Administration
Business process - Supervising housekeeping services
Business unit - Research and Development
Business process - Managing product development
Business unit - Training
Business process - Imparting continuous learning
Business unit - Contact Center
Business process - Managing agent performance
Other key areas of applicability
Employee collaboration
Process improvements.
Compliance adherence
Project management
Sustainability
Chapter 3: Enterprise Gamification - Strategize
The need for an enterprise gamification strategy
Defining the business objectives
Defining the high level objectives
How might we encourage reuse of assets within the enterprise?
Framing the SMART goal
Listing the pain points
Grouping the action items
Identifying the target audience
Perceiving the player types
Classifying employees as players
Understanding the target audience behavior
Validating the business case for gamification
Understanding the system of engagement
How can gamification help?
Formulating the hypothesis
Gathering the data
Analyzing data
Force field analysis
Making the go / no-go decision
A quick recap
The validation checklist
Chapter 4: Enterprise Gamification - Design
Understanding design thinking
Design thinking approach
Characterizing a design think tank
Why should we apply design thinking to gamification?
The design thinking process
The Research Phase
Collecting data
Analyzing the data
The ideate phase
Generating ideas
Selecting ideas
Refining ideas
The prototyping phase
Developing the prototype
The testing process
Gathering feedback
Finishing or proceeding to iterations
Case study
Survey questionnaire sample
Partial survey response
The ideating phase
The testing phase
Finishing or proceeding to further iterations
Chapter 5: Enterprise Gamification - Implement
Gearing up for implementation
Selecting the right gamification platform
Build versus buy
Defining a roadmap for pilot implementation
Building the system.
Case study
Business context
Pilot description and goals
Feature set
Technical considerations
Target audience and behavior
Devising feedback loops
Gamification rules (game mechanics)
Sample use cases
Measuring and monitoring outcomes
Defining Key Performance Indicators (KPIs) and metrics
Measure KPIs and metrics
Evaluating pilot success
Scaling from pilot to full-blown launch
Chapter 6: Sustaining Outcomes and the Road Ahead
Sustaining outcomes
Developing adoption strategies
Promoting awareness
Helping with tips
Starting with incentives
Spotting owners and evangelists
Publishing success stories
Beyond Points, Badges, and Leaderboard
Sense of surprise
Creating unanticipated moments
Adding the fun factor
Sense of progression
Reinforcing progressive feedback
Enhancing skills
Sense of recognition
Visibility at workplace
Appreciation from colleagues in social graphs
Sense of value
Empowerment to embark on certain activities
Identifying substitutes
Contributing to a larger purpose
Rewards approach
Reward structure
Seeding the culture
The road ahead
Near-term possibilities
Gamification aliases
Gamifying core business processes
More social, more collaborative
Making it mobile
Tapping Big Data
More failures anticipated
Long-term possibilities
Goodbye to the term "gamification
Engaging with wearable gadgets
Exploiting big data
Learning from adjacent worlds
Changing personas
Relating to a purpose
Think and act human
Summary.
Notes:
Includes bibliographical references.
Description based on online resource; title from PDF title page (ebrary, viewed June 15, 2017).
ISBN:
1-78300-135-6

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