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XNA 3.0 game programming recipes : a problem-solution approach / Riemer Grootjans.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Grootjans, Riemer.
Series:
Expert's voice in XNA.
The expert's voice in XNA
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Microsoft XNA (Computer file).
Physical Description:
1 online resource (664 p.)
Edition:
1st ed. 2009.
Place of Publication:
Berkeley, CA : Apress ; New York : Distributed to the book trade worldwide by Springer-Verlag New York, c2009.
Language Note:
English
Summary:
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
Contents:
Getting Started with XNA 3.0
Setting Up Different Camera Modes in Your 3D World
Working with 2D Images/Textures in XNA 3.0
Working with Models
Getting the Most Out of Vertices
Adding Light to Your Scene in XNA 3.0
Adding Sounds to Your XNA 3.0 Project
Networking in XNA 3.0.
Notes:
Includes index.
ISBN:
9786612290862
9781282290860
128229086X
9781430218562
1430218568
OCLC:
434444282

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