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WebGL Insights.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Cozzi, Patrick.
Contributor:
Cozzi, Patrick, Contributor.
Language:
English
Subjects (All):
Computer graphics--Computer programs.
Computer graphics.
WebGL (Computer program language).
Physical Description:
1 online resource (420 p.)
Edition:
[First edition].
Place of Publication:
Hoboken : CRC Press, 2015.
Language Note:
English
Summary:
Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL community. It presents proven techniques that will be helpful to both intermediate and advanced WebGL developers.By focusing on current and emerging techniques, the book demonstrates the breadth and depth of WebGL. Readers will gain practical skills
Contents:
Front Cover; Contents; Foreword; Preface; Acknowledgments; Website; Tips; Chapter 1: ANGLE : A Desktop Foundation for WebGL; Chapter 2: Mozilla's Implementation of WebGL; Chapter 3: Continuous Testing of Chrome's WebGL Implementation; Chapter 4: Getting Serious with JavaScript; Chapter 5: Emscripten and WebGL; Chapter 6: Data Visualization with WebGL : From Python to JavaScript; Chapter 7: Teaching an Introductory Computer Graphics Course with WebGL; Chapter 8: Bug-Free and Fast Mobile WebGL; Chapter 9: WebGL Engine Design in Babylon.js
Chapter 10: Rendering Optimizations in the Turbulenz EngineChapter 11: Performance and Rendering Algorithms in Blend4Web; Chapter 12: Sketchfab Material Pipeline : From File Variations to Shader Generation; Chapter 13: glslify : A Module System for GLSL; Chapter 14: Budgeting Frame Time; Chapter 15: Deferred Shading in Luma; Chapter 16: HDR Image-Based Lighting on the Web; Chapter 17: Real-Time Volumetric Lighting for WebGL; Chapter 18: Terrain Geometry-LOD Adapting Concentric Rings; Chapter 19: Data Visualization Techniques with WebGL; Chapter 20: hare3d-Rendering Large Models in the Browser
Chapter 21: The BrainBrowser Surface Viewer : WebGL-Based Neurological Data VisualizationChapter 22: Usability of WebGL Applications; Chapter 23: Designing Cameras for WebGL Applications; About the Contributors; Back Cover
Notes:
Description based upon print version of record.
ISBN:
9781040071205
1040071201
9780429158667
0429158661
9781498716079
1498716075
OCLC:
1350747974

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