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Getting started with SketchUp Pro : expert tips, tricks, and best practices to get started with 3D designing with SketchUp / David S. Sellers.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Sellers, David S., author.
Language:
English
Subjects (All):
SketchUp.
Architectural drawing--Computer-aided design.
Architectural drawing.
Architectural design--Data processing.
Architectural design.
Physical Description:
1 online resource (658 pages)
Edition:
1st ed.
Place of Publication:
Birmingham, England : Packt Publishing Ltd., [2023]
Biography/History:
Sellers David S. : David Sellers is an Academic Manager and Senior Job Captain at VDCI, for providing training and education to AEC professionals. He is an Autodesk Certified Instructor and Professional for AutoCAD and Revit. Additionally, David is a certified 3D Warehouse Content Developer.
Summary:
Level up your 3D design skills with SketchUp Pro by employing real-world examples and design guidelines Purchase of the print or Kindle book includes a free PDF eBook Key Features Put your architectural design knowledge to work by exploring practical examples Gain a deeper understanding of SketchUp's GUI, modeling tools, and editing features Execute full design creations with detailed steps without getting overwhelmed by SketchUp's advanced functionalities Book Description Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You'll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you'll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you'll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse What you will learn Build massing 3D models and preliminary designs Identify optimal methods to boost productivity and efficiency with SketchUp Pro Explore SketchUp tools and understand their diverse functionality Get a complete walkthrough of editing tools, materials, and components in SketchUp Create and edit components and explore component options Get acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resources Who this book is for This book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started.
Contents:
Cover
Copyright
Contributors
Table of Contents
Preface
Part 1 - User Interface and Beginning Modeling!
Chapter 1: Beginning with SketchUp Pro
SketchUp Versions
Exploring the SketchUp Pro User Interface
Drawing Area
Title Bar
Menu Bar
Getting Started Toolbar and Other Toolbars
Status Bar
Default Panels
Navigating in SketchUp Pro
Orbit
Pan
Zoom
Zoom Extents
Views Toolbar
Other Zoom Tools
Active Tools while using Navigation
Geometry "Rules" in SketchUp
Edges (Lines)
Faces
Rectangles
Polygons
Curves (Welded Edges)
Summary
Chapter 2: Principal Tools, Axes, and Inferences
Working with the Principal Tools
The Select Tool
The Lasso Select Tool
The Eraser Tool
Axes - orienting in our Model
Place
Move
Reset
Align View
Hide
Understanding Snaps and Inferences
Snaps
Inferences
Chapter 3: Modeling with Groups and Components
Working with "Sticky Geometry"
What is Sticky Geometry?
Avoiding Sticky Geometry
Using Sticky Geometry
Model with Groups and Components (Objects)
Objects in SketchUp
Deciding When to Use Groups versus Components
Chapter 4: Drawing Tools - We Begin Modeling!
Modeling with the Drawing Tools
Where Can You Draw Geometry?
Line Tool
Freehand Tool
Rectangle Tool
Rotated Rectangle Tool
Circle Tool
Polygon Tool
Arc Tool
2 Point Arc Tool
3 Point Arc Tool
Pie Tool
Creating 3D, Solid, and Watertight Geometry
Understanding how Faces Heal
Creating Faces by Drawing Edges
Healing "Broken" Faces
Chapter 5: Editing Tools - Making Big Changes!
Changing Geometry with the Editing Tools
Preselecting Geometry - Workflow Order of Operations
The Move Tool
Copy and Array
Autofold
The Rotate Tool.
The Scale Tool
Where to scale from?
Which Scale Proportions?
How Much Scale Should Be Applied? (Scale Amount and Flipped?)
The Push/Pull Tool
The Follow Me Tool
The Offset Tool
The Flip Tool
The Legacy Flip Along Workflow
Editing Existing Geometry and Creating New Geometry
Face Orientation
Tape Measure and Protractor Guides
Part 2 - Views, Animations, and Materials
Chapter 6: Camera Options
Camera Options - My Geometry is Not Straight!
Perspective View
The Two-Point Perspective View
The Parallel Projection View
Camera Tools
Position Camera
Look Around
Walk
Field of View
Chapter 7: View Options
Styles
Edge Styles
Face Styles
Component Styles
Creating and Editing Styles
Shadows and Fog
Shadows
Fog
Sections
Section View Options
Scenes
Animation
Chapter 8: Materials
Materials
Colors
Textures
Paint Bucket Tool
Applying Materials
Sample Materials
Overriding Existing Materials with Modifier Keys
Creating and Editing Materials with the Materials Panel
Finding Materials
Creating a Material from an Existing Material
Creating a Material from an Image Import
Editing Materials
Saving Materials and Collections
Managing Materials in Your Model
Advanced Techniques
Texture Position
Projected Textures
Additional Material Options
Part 3 - Advanced Modeling and Model Organization
Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
Entity Info
Edges and Welded Edges
Groups
Components
Construction Geometry
Outliner
Tags
Tag Visualization Options
Tag folders
Cleaning Up Unwanted Tags
Using Tags with Scenes
Chapter 10: Model Info and Preferences
Model Info
Animation.
Classifications
Credits
Dimensions
File
Geo-location
Rendering
Statistics
Text
Units
Preferences
Accessibility
Applications
Compatibility
Drawing
Files
General
Graphics (Formerly OpenGL)
Shortcuts
Template
Workspace
Chapter 11: Working with Components
Using the Components Panel
Creating Components
Creating New Components
Nested Components
Component Statistics
Updating and Editing Components
Component Instances
Instance Options
Dynamic and Live Components
Dynamic Components
Live Components
Chapter 12: Import, Export, 3D Warehouse, and Extensions
Import Options
Importing 3D Files
2D Files
Image Files
Export Options
Exporting 3D Files
Exporting 2D Files
Section Slices
Animations
Send to LayOut
3D Warehouse
Extensions
Extension Warehouse
Extension Manager
Overlays
Index
Other Books You May Enjoy.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781789617160
1789617162
OCLC:
1378392060

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