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Getting started with SketchUp Pro : expert tips, tricks, and best practices to get started with 3D designing with SketchUp / David S. Sellers.
- Format:
- Book
- Author/Creator:
- Sellers, David S., author.
- Language:
- English
- Subjects (All):
- SketchUp.
- Architectural drawing--Computer-aided design.
- Architectural drawing.
- Architectural design--Data processing.
- Architectural design.
- Physical Description:
- 1 online resource (658 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham, England : Packt Publishing Ltd., [2023]
- Biography/History:
- Sellers David S. : David Sellers is an Academic Manager and Senior Job Captain at VDCI, for providing training and education to AEC professionals. He is an Autodesk Certified Instructor and Professional for AutoCAD and Revit. Additionally, David is a certified 3D Warehouse Content Developer.
- Summary:
- Level up your 3D design skills with SketchUp Pro by employing real-world examples and design guidelines Purchase of the print or Kindle book includes a free PDF eBook Key Features Put your architectural design knowledge to work by exploring practical examples Gain a deeper understanding of SketchUp's GUI, modeling tools, and editing features Execute full design creations with detailed steps without getting overwhelmed by SketchUp's advanced functionalities Book Description Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You'll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you'll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you'll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse What you will learn Build massing 3D models and preliminary designs Identify optimal methods to boost productivity and efficiency with SketchUp Pro Explore SketchUp tools and understand their diverse functionality Get a complete walkthrough of editing tools, materials, and components in SketchUp Create and edit components and explore component options Get acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resources Who this book is for This book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started.
- Contents:
- Cover
- Copyright
- Contributors
- Table of Contents
- Preface
- Part 1 - User Interface and Beginning Modeling!
- Chapter 1: Beginning with SketchUp Pro
- SketchUp Versions
- Exploring the SketchUp Pro User Interface
- Drawing Area
- Title Bar
- Menu Bar
- Getting Started Toolbar and Other Toolbars
- Status Bar
- Default Panels
- Navigating in SketchUp Pro
- Orbit
- Pan
- Zoom
- Zoom Extents
- Views Toolbar
- Other Zoom Tools
- Active Tools while using Navigation
- Geometry "Rules" in SketchUp
- Edges (Lines)
- Faces
- Rectangles
- Polygons
- Curves (Welded Edges)
- Summary
- Chapter 2: Principal Tools, Axes, and Inferences
- Working with the Principal Tools
- The Select Tool
- The Lasso Select Tool
- The Eraser Tool
- Axes - orienting in our Model
- Place
- Move
- Reset
- Align View
- Hide
- Understanding Snaps and Inferences
- Snaps
- Inferences
- Chapter 3: Modeling with Groups and Components
- Working with "Sticky Geometry"
- What is Sticky Geometry?
- Avoiding Sticky Geometry
- Using Sticky Geometry
- Model with Groups and Components (Objects)
- Objects in SketchUp
- Deciding When to Use Groups versus Components
- Chapter 4: Drawing Tools - We Begin Modeling!
- Modeling with the Drawing Tools
- Where Can You Draw Geometry?
- Line Tool
- Freehand Tool
- Rectangle Tool
- Rotated Rectangle Tool
- Circle Tool
- Polygon Tool
- Arc Tool
- 2 Point Arc Tool
- 3 Point Arc Tool
- Pie Tool
- Creating 3D, Solid, and Watertight Geometry
- Understanding how Faces Heal
- Creating Faces by Drawing Edges
- Healing "Broken" Faces
- Chapter 5: Editing Tools - Making Big Changes!
- Changing Geometry with the Editing Tools
- Preselecting Geometry - Workflow Order of Operations
- The Move Tool
- Copy and Array
- Autofold
- The Rotate Tool.
- The Scale Tool
- Where to scale from?
- Which Scale Proportions?
- How Much Scale Should Be Applied? (Scale Amount and Flipped?)
- The Push/Pull Tool
- The Follow Me Tool
- The Offset Tool
- The Flip Tool
- The Legacy Flip Along Workflow
- Editing Existing Geometry and Creating New Geometry
- Face Orientation
- Tape Measure and Protractor Guides
- Part 2 - Views, Animations, and Materials
- Chapter 6: Camera Options
- Camera Options - My Geometry is Not Straight!
- Perspective View
- The Two-Point Perspective View
- The Parallel Projection View
- Camera Tools
- Position Camera
- Look Around
- Walk
- Field of View
- Chapter 7: View Options
- Styles
- Edge Styles
- Face Styles
- Component Styles
- Creating and Editing Styles
- Shadows and Fog
- Shadows
- Fog
- Sections
- Section View Options
- Scenes
- Animation
- Chapter 8: Materials
- Materials
- Colors
- Textures
- Paint Bucket Tool
- Applying Materials
- Sample Materials
- Overriding Existing Materials with Modifier Keys
- Creating and Editing Materials with the Materials Panel
- Finding Materials
- Creating a Material from an Existing Material
- Creating a Material from an Image Import
- Editing Materials
- Saving Materials and Collections
- Managing Materials in Your Model
- Advanced Techniques
- Texture Position
- Projected Textures
- Additional Material Options
- Part 3 - Advanced Modeling and Model Organization
- Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
- Entity Info
- Edges and Welded Edges
- Groups
- Components
- Construction Geometry
- Outliner
- Tags
- Tag Visualization Options
- Tag folders
- Cleaning Up Unwanted Tags
- Using Tags with Scenes
- Chapter 10: Model Info and Preferences
- Model Info
- Animation.
- Classifications
- Credits
- Dimensions
- File
- Geo-location
- Rendering
- Statistics
- Text
- Units
- Preferences
- Accessibility
- Applications
- Compatibility
- Drawing
- Files
- General
- Graphics (Formerly OpenGL)
- Shortcuts
- Template
- Workspace
- Chapter 11: Working with Components
- Using the Components Panel
- Creating Components
- Creating New Components
- Nested Components
- Component Statistics
- Updating and Editing Components
- Component Instances
- Instance Options
- Dynamic and Live Components
- Dynamic Components
- Live Components
- Chapter 12: Import, Export, 3D Warehouse, and Extensions
- Import Options
- Importing 3D Files
- 2D Files
- Image Files
- Export Options
- Exporting 3D Files
- Exporting 2D Files
- Section Slices
- Animations
- Send to LayOut
- 3D Warehouse
- Extensions
- Extension Warehouse
- Extension Manager
- Overlays
- Index
- Other Books You May Enjoy.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781789617160
- 1789617162
- OCLC:
- 1378392060
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