My Account Log in

1 option

Indie games in the digital age / edited by M.J. Clarke and Cynthia Wang.

Van Pelt Library GV1469.3 .I53 2021
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Contributor:
Clarke, M. J. (Michael Jordan), 1979- editor.
Wang, Cynthia (Assistant professor of communication studies), editor.
Series:
Approaches to digital game studies ; v. 8.
Approaches to digital game studies ; Volume 8
Language:
English
Subjects (All):
Video games.
Video games--Design.
video games.
Physical Description:
vi, 232 pages ; 22 cm
Edition:
Paperback edition
Place of Publication:
New York : Bloomsbury Academic, 2021.
Summary:
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
Contents:
Introduction / M.J. Clarke and Cynthia Wang
Part I: Indie game creators
Brews, burgers, and indie bombast: The antiestablishment neoliberalism of Devolver Digital / John Vanderhoef
Queer indie game-making: An interview with Mo Cohen / Bonnie Ruberg
Postmortems and indie cultural work / M.J. Clarke
Five nights at fan games: Feminism, fan labor, and Five Nights at Freddy's / Betsy Brey
Part II: Indie game tools
From tool to community to style: The influence of software tools on game development communities and aesthetics / Emilie Reed
This is how a garden grows: Cultivating emergent networks in the development of Stardew Valley / Kevin Rutherford
The making of Escape Room in a Box / Cynthia Wang
Part III: Indie game texts
The hunt for queer spaces: Mainstream indie games, representation, and limited worlds / Cody Mejeur
Indie in the underground / Aaron Trammell
Paper code and digital goods: The economic values of type-in market games / Patrick Davidson.
Notes:
Includes bibliographical references and index.
ISBN:
9781501388545
1501388541
OCLC:
1259508750
Publisher Number:
99994168612

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account