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Assessing the Quality of Experience of Cloud Gaming Services / by Steven Schmidt.

Springer eBooks EBA - Engineering Collection 2023 Available online

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Format:
Book
Author/Creator:
Schmidt, Steven, author.
Series:
T-Labs Series in Telecommunication Services, 2192-2829
Language:
English
Subjects (All):
Telecommunication.
User interfaces (Computer systems).
Human-computer interaction.
Video games--Programming.
Video games.
Computational intelligence.
Communications Engineering, Networks.
User Interfaces and Human Computer Interaction.
Game Development.
Computational Intelligence.
Local Subjects:
Communications Engineering, Networks.
User Interfaces and Human Computer Interaction.
Game Development.
Computational Intelligence.
Physical Description:
1 online resource (230 pages)
Edition:
1st ed. 2023.
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2023.
Summary:
This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. Presents an empirical validation of a taxonomy of quality aspects of cloud gaming services as well as applied assessment methods; Includes a new framework to conduct quality assessment studies in home environments; Describes a psychometrically validated, and reliable instrument to measure the interaction quality.
Contents:
Introduction
Quality Factors and Feature Space of Cloud Gaming Services
Methods for Assessing Gaming QoE
Passive Video Quality Assessment Using Lab and Remote Testing
Interactive Assessment of Gaming QoE Using Crowdsourcing
Development of the Gaming Input Quality Scale (GIPS)
Impact and Classification of the Game Content
Empirical Investigation of the Cloud Gaming Taxonomy
Conclusion and Outlook.
Notes:
Includes bibliographical references and index.
Other Format:
Print version: Schmidt, Steven Assessing the Quality of Experience of Cloud Gaming Services
ISBN:
9783031060113
OCLC:
1344160218

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