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Proceedings TEEM 2022 : tenth International Conference on Ecosystems for Enhancing Multiculturality, Salamanca, Spain, October 19-21 2022 / Francisco José García-Peñalvo, Alicia García-Holgado, editors.

Springer Nature - Springer Education eBooks 2023 English International Available online

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Format:
Book
Conference/Event
Contributor:
García Peñalvo, Francisco José, 1971-
Garcia-Holgado, Alicia, 1986-
Conference Name:
International Conference on Ecosystems for Enhancing Multiculturality (10th : 2022 : Salamanca, Spain)
Series:
Lecture notes in educational technology
Lecture Notes in Educational Technology
Language:
English
Subjects (All):
Educational technology--Congresses.
Educational technology.
Multicultural education--Congresses.
Multicultural education.
Physical Description:
1 online resource (1402 p.).
Other Title:
TEEM 2022
Place of Publication:
Singapore : Springer, 2023.
Summary:
This TEEM Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceeding reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology based focus with a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
Contents:
Intro
TEEM 2022 Preface
Organization
Contents
Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
1 Computational Thinking and Robotics in Education
1.1 Introduction
1.2 Computational Thinking and Robotics Papers in TEEM 2022
2 Engineering Education: Teachers' and Students' Competences Recent Developments
2.1 Introduction
2.2 Engineering Education Papers in TEEM 2022
3 Technological Applications in Medical Training and Practice
3.1 Introduction
3.2 Technological Applications in Medicine Papers in TEEM 2022
4 Implementation of Qualitative and Mixed Methods Researches
4.1 Introduction
4.2 Qualitative and Mixed Methods Papers in TEEM 2022
5 Bridging the Diversity Gap in STEM
5.1 Introduction
5.2 Diversity and Gender Gap in STEM Papers TEEM 2022
6 Lab-Based Education in STEM
6.1 Introduction
6.2 Lab-Based Education Papers in TEEM 2022
7 Identity, Technology and Education. Identity Construction Processes in Hyperconnected Ecosystems
7.1 Introduction
7.2 Identity, Technology and Education Papers in TEEM 2022
8 Gamification and Games for Learning (GAMILEARN)
8.1 Introduction
8.2 Gamification and Games for Learning Papers in TEEM 2022
9 Smart Learning
9.1 Introduction
9.2 Smart Learning Papers in TEEM 2022
References
Computational Thinking and Robotics in Education
Vocabulary Enrichment in Mother Language After Preschoolers' Interaction with a Social Robot
1 Introduction
2 The Present Study
2.1 Aim
2.2 Method
2.3 Results
3 Discussion
4 Conclusions
The Way for Learning Initial Programming: Activities, Feedback, and Predict Model
2 Context and Background
2.1 Study Group
3 Methodology
3.1 Stage 1-Problem Identification and Motivation
3.2 Step 2-Define the Objectives of a Solution
3.3 Step 3-Create an Artefact
3.4 Step 4-Demonstration
3.5 Step 5-Evaluation
3.6 Step 6-Communication
4 Conclusion
References
Educational Robotics and Dyslexia: Investigating How Reinforcement Learning in Robotics Can Be Used to Help Support Students with Dyslexia
2 Research Design and Method
3 Critical Literature Review of Reinforcement Learning and Dyslexia with Robotics
3.1 Machine Learning/AI and Reinforcement Learning
4 Conceptual Model for Support Assistant for Robot with Reinforcement Learning
5 Conclusions
Designing Exercises for Block-Based Languages: The Case of ScratchJr
2 Features of Block-Based Programming in ScratchJr
Notes:
3 Exercises for ScratchJr
Includes author index.
Online resource; title from PDF title page (SpringerLink, viewed May 12, 2023).
Other Format:
Print version: García-Peñalvo, Francisco José Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality
ISBN:
9789819909421
9819909422
OCLC:
1378392239
Access Restriction:
Restricted for use by site license.

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