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Proceedings TEEM 2022 : tenth International Conference on Ecosystems for Enhancing Multiculturality, Salamanca, Spain, October 19-21 2022 / Francisco José García-Peñalvo, Alicia García-Holgado, editors.
- Format:
- Book
- Conference/Event
- Conference Name:
- International Conference on Ecosystems for Enhancing Multiculturality (10th : 2022 : Salamanca, Spain)
- Series:
- Lecture notes in educational technology
- Lecture Notes in Educational Technology
- Language:
- English
- Subjects (All):
- Educational technology--Congresses.
- Educational technology.
- Multicultural education--Congresses.
- Multicultural education.
- Physical Description:
- 1 online resource (1402 p.).
- Other Title:
- TEEM 2022
- Place of Publication:
- Singapore : Springer, 2023.
- Summary:
- This TEEM Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceeding reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology based focus with a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
- Contents:
- Intro
- TEEM 2022 Preface
- Organization
- Contents
- Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
- 1 Computational Thinking and Robotics in Education
- 1.1 Introduction
- 1.2 Computational Thinking and Robotics Papers in TEEM 2022
- 2 Engineering Education: Teachers' and Students' Competences Recent Developments
- 2.1 Introduction
- 2.2 Engineering Education Papers in TEEM 2022
- 3 Technological Applications in Medical Training and Practice
- 3.1 Introduction
- 3.2 Technological Applications in Medicine Papers in TEEM 2022
- 4 Implementation of Qualitative and Mixed Methods Researches
- 4.1 Introduction
- 4.2 Qualitative and Mixed Methods Papers in TEEM 2022
- 5 Bridging the Diversity Gap in STEM
- 5.1 Introduction
- 5.2 Diversity and Gender Gap in STEM Papers TEEM 2022
- 6 Lab-Based Education in STEM
- 6.1 Introduction
- 6.2 Lab-Based Education Papers in TEEM 2022
- 7 Identity, Technology and Education. Identity Construction Processes in Hyperconnected Ecosystems
- 7.1 Introduction
- 7.2 Identity, Technology and Education Papers in TEEM 2022
- 8 Gamification and Games for Learning (GAMILEARN)
- 8.1 Introduction
- 8.2 Gamification and Games for Learning Papers in TEEM 2022
- 9 Smart Learning
- 9.1 Introduction
- 9.2 Smart Learning Papers in TEEM 2022
- References
- Computational Thinking and Robotics in Education
- Vocabulary Enrichment in Mother Language After Preschoolers' Interaction with a Social Robot
- 1 Introduction
- 2 The Present Study
- 2.1 Aim
- 2.2 Method
- 2.3 Results
- 3 Discussion
- 4 Conclusions
- The Way for Learning Initial Programming: Activities, Feedback, and Predict Model
- 2 Context and Background
- 2.1 Study Group
- 3 Methodology
- 3.1 Stage 1-Problem Identification and Motivation
- 3.2 Step 2-Define the Objectives of a Solution
- 3.3 Step 3-Create an Artefact
- 3.4 Step 4-Demonstration
- 3.5 Step 5-Evaluation
- 3.6 Step 6-Communication
- 4 Conclusion
- References
- Educational Robotics and Dyslexia: Investigating How Reinforcement Learning in Robotics Can Be Used to Help Support Students with Dyslexia
- 2 Research Design and Method
- 3 Critical Literature Review of Reinforcement Learning and Dyslexia with Robotics
- 3.1 Machine Learning/AI and Reinforcement Learning
- 4 Conceptual Model for Support Assistant for Robot with Reinforcement Learning
- 5 Conclusions
- Designing Exercises for Block-Based Languages: The Case of ScratchJr
- 2 Features of Block-Based Programming in ScratchJr
- Notes:
- 3 Exercises for ScratchJr
- Includes author index.
- Online resource; title from PDF title page (SpringerLink, viewed May 12, 2023).
- Other Format:
- Print version: García-Peñalvo, Francisco José Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality
- ISBN:
- 9789819909421
- 9819909422
- OCLC:
- 1378392239
- Access Restriction:
- Restricted for use by site license.
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