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Relating to things : design, technology and the artificial / edited by Heather Wiltse.

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Format:
Book
Contributor:
Wiltse, Heather, editor.
Language:
English
Subjects (All):
Design and technology.
Design--Social aspects.
Design.
Internet of things.
Physical Description:
1 online resource (305 pages).
Edition:
First edition.
Distribution:
[London, England] : Bloomsbury Publishing, 2020
Place of Publication:
London [England] : Bloomsbury Visual Arts, 2020.
Summary:
"We relate to things and things relate to us. Emerging technologies do this in ways that are interesting and exciting, but often also inaccessible or invisible. In Relating to Things, leading design researchers and philosophers respond to issues raised by this situation - inquiring into what it means to live with and relate to things that can actively relate to us, and that relate to each other in ways that do not involve us at all. Case studies include Amazon's Alexa, the Internet of Things, Pokm̌on Go and Roomba the robot vacuum cleaner. Authors explore everything from the care work undertaken by objects, reciprocal human/machine learning, technological mediation as a form of control, and what it takes to reveal things that tend to be hidden and that often (by design) conceal the ways in which they use us. As a whole, the book is a collaborative philosophical inquiry into the nature and consequences of contemporary technological things. It is a design inquiry into the current nature of the artificial, and possibilities for how things might be otherwise."-- Provided by publisher.
Contents:
Cover
Halftitle Page
Title Page
Contents
List of Figures
List of Contributors
Acknowledgments
Introduction: Relating to Things That Relate to Us
Part One Caring for Things that Care for Us
1 Privacy as Care in the Internet of Things
2 Attachment to Things, Artifacts, Devices, Commodities: An Inconvenient Ethics of the Ordinary
3 The New Assisted Living: Caring for Alexa Caring for Us
Part Two Learning from Things that Learn from Us
4 Handling Things That Handle Us: Things Get to Know Who We Are and Tie Us Down to Who We Were
5 Can Ethics Be Learned? Video Games as an Ethical Sandbox
6 Casting Things as Partners in Design: Toward a More-than-Human Design Practice
Part Three Controlling Things that Control Us
7 Hostile Design and the Materiality of Surveillance
8 A Tool for the Impact and Ethics of Technology: The Case of Interactive Screens in Public Spaces
9 Postphenomenology of Augmented Reality
Part Four Revealing Things that Reveal Us
10 Imagining Things: Unfolding the "of" in Philosophy of Technology, through Object-Oriented Ontology
11 The Disappearing Acts of the Morse Things: A Design Inquiry into the Withdrawal of Things
12 Revealing Relations of Fluid Assemblages
13 Designing Networks That Reveal Themselves
14 Reflection and Commentary
Index
Imprint
Notes:
Includes index.
Creative Commons. CC BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
Print version record.
ISBN:
9781350124288
1350124281
9781350124264
1350124265
OCLC:
1145613100

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