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Unreal Engine 5 : blueprints game developer masterclass.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
Yosifov, Ivan, presenter.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Video games--Design.
Physical Description:
1 online resource (1 video file (14 hr., 18 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Place of publication not identified] : Packt Publishing, 2023.
Summary:
Unreal Engine 5 is a powerful and widely used game development engine that allows developers to create highly immersive and visually stunning games across multiple platforms. One of the key features of Unreal Engine 5 is its visual scripting system known as Blueprints, which provides a node-based interface for creating game logic without writing code. The course begins with an introduction to event graph basics, the Blueprints execution order, organizing block connections, and different nodes, shapes, and colors. We then advance to learn about the types of variables, conditionals between values, private and public variables, and spawn actors in the scene through Blueprints. We will explore arrays, getting elements from arrays, the last index, and appending arrays. We will then advance to branches, sequences, loops, Flip Flop, and gates. You will learn about functions, macros, collapse nodes, custom events, and inputs. We will explore the game structure, actors, components, game mode, pawns, characters, and controllers. Finally, you will learn about creating characters, controlling time, controlling the spaces, color, materials, and the UI/UX interface. Upon completion of the course, you will understand the blocks behind the Blueprints system and the fundamentals of game development using Unreal Engine 5 Blueprints. What You Will Learn Learn to program using Blueprints without needing to write code Learn events, functions, arrays, variables, Blueprint communication Explore the event graph basics and the Blueprints execution order Understand branches, sequences, loops, Do Once, and Flip Flop Create functions, macros, collapse nodes, and custom events Learn to spawn actors in the scene through Blueprints and explore arrays Audience This course caters to beginners who need experience with Complete Blueprints and Unreal Engine, individuals who want to develop games but not write code. This course is ideal for making your video games in Unreal Engine 5; programmers who want to solidify their Blueprint scripting skills; and individuals who want to release games and earn a side income from game sales. The prerequisites include a PC or Mac capable of running Unreal Engine 5, 15GB of free disc space, 8GB of RAM, and basic Unreal Engine Editor skills such as moving around your camera, rotating, scaling, and moving objects. About The Author Ivan Yosifov: Ivan Yosifov is a 3D Artist and co-founder at Seven Bulls Games Ltd. He creates online courses in 3D/2D and game art. He owns a studio that is focused on developing AAA mobile shooter games. He has more than 12 years of experience in the mobile game development industry. He has a bachelor's degree in computer technology. He is also the winner of the Sofie Game Jam 2016.
Notes:
OCLC-licensed vendor bibliographic record.
"Published in April 2023."
ISBN:
9781805129929
1805129929
OCLC:
1379803007

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