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The rules we break : lessons in play, thinking, and design / Eric Zimmerman.

Van Pelt Library TA174 .Z56 2022
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Format:
Book
Author/Creator:
Zimmerman, Eric, 1969- author.
Language:
English
Subjects (All):
System design--Technique.
System design.
Engineering design--Technique.
Engineering design.
Gamification.
Play.
Thought experiments.
Critical thinking.
Physical Description:
207 pages : illustrations (some color) ; 26 cm
Edition:
First edition.
Other Title:
Lessons in play, thinking, and design
Place of Publication:
New York : Princeton Architectural Press, [2022]
Summary:
"Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"-- Provided by publisher.
Contents:
Machine generated contents note: Play
A few ways to Thing About Play
Playing with Something
Against the Rules
Free Movement
Something to Do
Being Someone Else
Collaborative Conflict
A Social Contract
Second-Order Surprises
Games of Desire
Unwritten Rules
Insightful Transgressions
Exercises when you have 20-30 minutes to play
Social Play
Five Fingers
Zen Counting
Wolves and Sheep
Physical Play Eclipse
Rock Paper Scissors +
Ninja
Play with Meaning The Language Game
Surrealist Games
Systems
A few ways to think about Systems
Connecting Interconnections
Dynamic Behaviors
Artificial Languages
Actions and Outcomes
The Paradox of Uncertainty
Systemic Storytelling
Stylized Simulations
Goals within Goals
Willing Submission
Against Gamification
The Structure of Problems
Exercises when you have a couple of hours to tinker with a system
System Dynamics
Modding Tic-Tac-Toe
Die vs. Die
Get Out
Balancing Systems
Utopia 2099
Trouble in Dodge City
BOLF no
Narrative Systems Deck of Stories
Zombie Town
Design
A few ways to think about Design
More Than One Answer
A Process of Solving Problems
Shared Authorship
Embrace Playtesting
Creativity=Literacy + Freedom
A Culture of Critique
Educating an Audience
Communicating Is Designing ho Disobey the Rules
Learn to Listen
Passing It On
Exercises when you have a day or more to design a game
Design Projects
Found Objects Game
Modding a Broken Game
Design from Constraints
Design Ideation
Passion Deck Brainstorming
Invent-Your-Own Brainstorm
Elevator Pitches
Design Collaboration A Good Collaborator
Keyword Vision Statement
Game Sheets.
Notes:
Includes bibliographical references.
Other Format:
Online version: Zimmerman, Eric, 1969- Rules we break
ISBN:
9781648960673
1648960677
OCLC:
1314330608
Publisher Number:
99993504727

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