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The rules we break : lessons in play, thinking, and design / Eric Zimmerman.
- Format:
- Book
- Author/Creator:
- Zimmerman, Eric, 1969- author.
- Language:
- English
- Subjects (All):
- System design--Technique.
- System design.
- Engineering design--Technique.
- Engineering design.
- Gamification.
- Play.
- Thought experiments.
- Critical thinking.
- Physical Description:
- 207 pages : illustrations (some color) ; 26 cm
- Edition:
- First edition.
- Other Title:
- Lessons in play, thinking, and design
- Place of Publication:
- New York : Princeton Architectural Press, [2022]
- Summary:
- "Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"-- Provided by publisher.
- Contents:
- Machine generated contents note: Play
- A few ways to Thing About Play
- Playing with Something
- Against the Rules
- Free Movement
- Something to Do
- Being Someone Else
- Collaborative Conflict
- A Social Contract
- Second-Order Surprises
- Games of Desire
- Unwritten Rules
- Insightful Transgressions
- Exercises when you have 20-30 minutes to play
- Social Play
- Five Fingers
- Zen Counting
- Wolves and Sheep
- Physical Play Eclipse
- Rock Paper Scissors +
- Ninja
- Play with Meaning The Language Game
- Surrealist Games
- Systems
- A few ways to think about Systems
- Connecting Interconnections
- Dynamic Behaviors
- Artificial Languages
- Actions and Outcomes
- The Paradox of Uncertainty
- Systemic Storytelling
- Stylized Simulations
- Goals within Goals
- Willing Submission
- Against Gamification
- The Structure of Problems
- Exercises when you have a couple of hours to tinker with a system
- System Dynamics
- Modding Tic-Tac-Toe
- Die vs. Die
- Get Out
- Balancing Systems
- Utopia 2099
- Trouble in Dodge City
- BOLF no
- Narrative Systems Deck of Stories
- Zombie Town
- Design
- A few ways to think about Design
- More Than One Answer
- A Process of Solving Problems
- Shared Authorship
- Embrace Playtesting
- Creativity=Literacy + Freedom
- A Culture of Critique
- Educating an Audience
- Communicating Is Designing ho Disobey the Rules
- Learn to Listen
- Passing It On
- Exercises when you have a day or more to design a game
- Design Projects
- Found Objects Game
- Modding a Broken Game
- Design from Constraints
- Design Ideation
- Passion Deck Brainstorming
- Invent-Your-Own Brainstorm
- Elevator Pitches
- Design Collaboration A Good Collaborator
- Keyword Vision Statement
- Game Sheets.
- Notes:
- Includes bibliographical references.
- Other Format:
- Online version: Zimmerman, Eric, 1969- Rules we break
- ISBN:
- 9781648960673
- 1648960677
- OCLC:
- 1314330608
- Publisher Number:
- 99993504727
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