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Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Winands, Mark H.M., Editor.
van den Herik, H. Jaap., Editor.
Kosters, Walter A., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Theoretical computer science and general issues 2512-2029 ; SL 1, 10664
Theoretical Computer Science and General Issues, 2512-2029 ; 10664
Language:
English
Subjects (All):
Algorithms.
Artificial intelligence.
Computer science.
Computer networks.
Computer science-Mathematics.
Discrete mathematics.
Software engineering.
Artificial Intelligence.
Theory of Computation.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
Software Engineering.
Local Subjects:
Algorithms.
Artificial Intelligence.
Theory of Computation.
Computer Communication Networks.
Discrete Mathematics in Computer Science.
Software Engineering.
Physical Description:
1 online resource (XX, 235 pages) : 117 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
Contents:
Analytical Solution for "EinStein würfelt nicht!" with One Stone
Toward Solving EinStein würfelt nicht!
Analysis of Fred Horn's Gloop Puzzle
Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations
Improved Policy Networks for Computer Go
Exploring Positional Linear Go
Influence of Search Depth on Position Evaluation
Evaluating Chess-like Games Using Generated Natural Language Descriptions
Machine Learning in the Game of Breakthrough
A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States
Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart
A Little Bit of Frustration Can Go a Long Way
Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance
Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
Other Format:
Printed edition:
ISBN:
978-3-319-71649-7
9783319716497
Access Restriction:
Restricted for use by site license.

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