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Transactions on Edutainment IX / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Pan, Zhigeng., Editor.
Cheok, Adrian David, Editor.
Mueller, Wolfgang, Editor.
Liarokapis, Fotis, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Transactions on Edutainment, 1867-7754 ; 7544
Language:
English
Subjects (All):
Microcomputers.
Computers and civilization.
Education-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Personal Computing.
Computers and Society.
Computers and Education.
User Interfaces and Human Computer Interaction.
Local Subjects:
Personal Computing.
Computers and Society.
Computers and Education.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XII, 297 pages) : 142 illustrations
Edition:
1st ed. 2013.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Contents:
The Periodic Table of Elements via an XNA-Powered Serious Game
Digital Storytelling within Virtual Environments: "The Battle of Thermopylae"
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
Virtual Customers in a Multiagent Training Application
Game Based Early Programming Education: The More You Play, the More You Learn
Story Guided Virtual Environments in Educational Applications
Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
Effects of RPG on Middle School Players' Intrapersonal Intelligence
Implementation of Lushan Virtual Digital Plant Museum
Pedestrian Detection Based on Kernel Discriminative Sparse Representation
The Design and Implementation of Computer-Aided Chinese Medicated Diet System
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
Real-Time Rendering Framework in the Virtual Home Design System
Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study
A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
The Boom and Bust and Boom of Educational Games.
Other Format:
Printed edition:
ISBN:
978-3-642-37042-7
9783642370427
Access Restriction:
Restricted for use by site license.

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