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Transactions on Edutainment V.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Transactions on Edutainment, 1867-7754 ; 6530
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Application software.
Multimedia systems.
Computer graphics.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Computers and Education.
Physical Description:
1 online resource (X, 271 pages)
Edition:
1st ed. 2011.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation et cetera; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
Contents:
Innovative Integrated Architecture for Educational Games: Challenges and Merits
Beyond Standards: Unleashing Accessibility on a Learning Content Management System
Design and Implementation of an OpenGL Based 3D First Person Shooting Game
Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic
Modeling and Optimizing of Joint Inventory in Supply Chain Management
Vision-Based Robotic Graphic Programming System
Integrating Activity Theory for Context Analysis on Large Display
Line Drawings Abstraction from 3D Models
Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education
Outline Font Generating from Images of Ancient Chinese Calligraphy
Tangible Interfaces to Digital Connections, Centralized versus Decentralized
Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology
A Highly Automated Method for Facial Expression Synthesis
Sketch Based 3D Character Deformation
Mean Laplace-Beltrami Operator for Quadrilateral Meshes
Multi-user 3D Based Framework for E-Commerce
Coordinate Model for Text Categorization
An Interface to Retrieve Personal Memories Using an Iconic Visual Language
VR-Based Basketball Movement Simulation
Mixed 2D-3D Information for Face Recognition
Research on Augmented Reality Display Method of Scientific Exhibits.
Other Format:
Printed edition:
ISBN:
978-3-642-18452-9
9783642184529
Access Restriction:
Restricted for use by site license.

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