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Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bernhaupt, Regina, Editor.
Dalvi, Girish., Editor.
Joshi, Anirudha., Editor.
K. Balkrishan, Devanuj., Editor.
O'Neill, Jacki., Editor.
Winckler, Marco, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10514
Information Systems and Applications, incl. Internet/Web, and HCI ; 10514
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Computer engineering.
Computer networks.
Education-Data processing.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Physical Description:
1 online resource (XXIX, 494 pages) : 143 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. .
Contents:
Digital inclusion
Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles
Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning
Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population
PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG
Women in Crisis Situations: Empowering and Supporting Women through ICTs
Games
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
Exploring In-the-Wild Game-based Gesture Data Collection
From Objective to Subjective Difficulty Evaluation in Video Games
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game
Human perception, cognition and behaviour
I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks
Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages
Subjective usability, mental workload assessments and their impact on objective human performance
What is user's perception of Naturalness? An Exploration of Natural User Experience
Information on demand, on the move, and gesture interaction
Presenting Information on the Driver's Demand on a Head-Up Display
Seeing Through the Eyes of Heavy Vehicle Operators
TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices
Understanding Gesture Articulations Variability
Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting
Interaction at the workplace
FeetForward: on Blending New Classroom Technologies into Secondary School Teachers' Routines
Human-Building Interaction: When the machine becomes a building
Investigating Wearable Technology for Fatigue Identification in the Workplace
Leveraging Conversational Systems to assists New Hires during Onboarding
RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness
The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments
Interaction with children
An interactive elementary tutoring system for oral health education using an augmented approach
Empowered and Informed: Participation of Children in HCI
Gaze Awareness in Agent-Based Early-Childhood Learning Application
Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.
Other Format:
Printed edition:
ISBN:
978-3-319-67684-5
9783319676845
Access Restriction:
Restricted for use by site license.

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