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Computers Helping People with Special Needs : 17th International Conference, ICCHP 2020, Lecco, Italy, September 9-11, 2020, Proceedings, Part I / edited by Klaus Miesenberger, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Peňáz.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Miesenberger, Klaus., Editor.
Manduchi, Roberto, Editor.
Covarrubias Rodriguez, Mario., Editor.
Peňáz, Petr, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12376
Information Systems and Applications, incl. Internet/Web, and HCI ; 12376
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Artificial intelligence.
Computer networks.
Computers, Special purpose.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Artificial Intelligence.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Artificial Intelligence.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computers and Education.
Physical Description:
1 online resource (XXVII, 539 pages) : 26 illustrations
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic. The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections: Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility - learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility - pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education - universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments 10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Contents:
User Centred Design and User Participation in Inclusive R&D
User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
What do Older People Actually Want from Their Robots?
Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype
Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities
IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development
Artificial Intelligence, Accessible and Assistive Technologies
Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session
AI and Global AAC Symbol Communication
Can a Web Accessibility Checker be Enhanced by the Use of AI?
Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques
Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention
Karaton: An Example of AI Integration Within a Literacy App
Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People
IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding
XR Accessibility - Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments
XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session
Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities
Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System
An Immersive Virtual Reality Exergame for People with Parkinson's Disease
Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information
Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers
Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities
Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients
Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients
Serious and Fun Games
Serious and Fun Games: Introduction to the Special Thematic Session
A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People
Accessibility of Mobile Card Games
Developing a Serious Game for Children with Diabetes
An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
Large-Scale Web Accessibility Observatories
Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session
Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs
Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages
Towards Cross Assessment of Physical and Digital Accessibility
Requirements for Large Scale Web Accessibility Evaluation
Accessible and Inclusive Digital Publishing
STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging
A Series of Simple Processing Tools for PDF Files for People with Print Disabilities
Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks
A Multi-site Collaborative Sampling for Web Accessibility Evaluation
AT and Accessibility for Blind and Low Vision Users
An Overview of the New 8-Dots Arabic Braille Coding System
Image-Based Recognition of Braille Using Neural Networks on Mobile Devices
Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision
Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students
Art Karshmer Lectures in Access to Mathematics, Science and Engineering
AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons
EuroMath: A Web-based Platform for Teaching of Accessible Mathematics
Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School
Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia
On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5
Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch
Development of Tactile Globe by Additive Manufacturing
Touch Explorer: Exploring Digital Maps for Visually Impaired People
Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired
TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens
Environmental Sensing Technologies for Visual Impairment
A Multi-Scale Embossed Map Authoring Tool for Indoor Environments
A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter
An Audio-Based 3D Spatial Guidance AR System for Blind Users
An Indoor Navigation App Using Computer Vision and Sign Recognition
Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique
Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired
Indoor Query System For The Visually Impaired
SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.
Other Format:
Printed edition:
ISBN:
978-3-030-58796-3
9783030587963
Access Restriction:
Restricted for use by site license.

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