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21st Century Learning for 21st Century Skills : 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012, Proceedings / edited by Andrew Ravenscroft, Stefanie Lindstaedt, Carlos Delgado Kloos, Davinia Hernández-Leo.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Ravenscroft, Andrew, Editor.
Lindstaedt, Stefanie., Editor.
Delgado Kloos, Carlos, Editor.
Hernández-Leo, Davinia, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Programming and software engineering 2945-9168 ; SL 2, 7563
Programming and Software Engineering, 2945-9168 ; 7563
Language:
English
Subjects (All):
Application software.
Artificial intelligence.
Information storage and retrieval systems.
Computer networks.
User interfaces (Computer systems).
Human-computer interaction.
Data mining.
Computer and Information Systems Applications.
Artificial Intelligence.
Information Storage and Retrieval.
Computer Communication Networks.
User Interfaces and Human Computer Interaction.
Data Mining and Knowledge Discovery.
Local Subjects:
Computer and Information Systems Applications.
Artificial Intelligence.
Information Storage and Retrieval.
Computer Communication Networks.
User Interfaces and Human Computer Interaction.
Data Mining and Knowledge Discovery.
Physical Description:
1 online resource (XVIII, 553 pages) : 130 illustrations
Edition:
1st ed. 2012.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.
Contents:
21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It
Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources
An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators
Paper Interfaces for Learning Geometry
The European TEL Projects Community from a Social Network Analysis Perspective
TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom
Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks
How CSCL Moderates the Influence of Self-efficacy on Students' Transfer of Learning
Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures
Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms
Discerning Actuality in Backstage: Comprehensible Contextual Aging
Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter
Motivational Social Visualizations for Personalized E-Learning
Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES
Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning
The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students
An Authoring Tool for Adaptive Digital Educational Games
A Dashboard to Regulate Project-Based Learning
Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL
The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning
eAssessment for 21st Century Learning and Skills
Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics
Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour
Taming Digital Traces for Informal Learning: A Semantic-Driven Approach
Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey
Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study
Mood Tracking in Virtual Meetings
Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor
The Effect of Predicting Expertise in Open Learner Modeling
Technology-Embraced Informal-in-Formal-Learning
Towards Automatic Competence Assignment of Learning Objects
Slicepedia: Automating the Production of Educational Resources from Open Corpus Content
Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material
Encouragement of Collaborative Learning Based on Dynamic Groups
An Authoring Tool to Assist the Design of Mixed Reality Learning Games
An Automatic Evaluation of Construction Geometry Assignments
Ask-Elle: A Haskell Tutor: Demonstration
Backstage - Designing a Backchannel for Large Lectures
Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture
Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback
I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces
Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges
Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS
Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses
MEMO - Situated Learning Services for e-Mobility
PINGO: Peer Instruction for Very Large Groups
Proportion: Learning Proportional Reasoning Together
Supporting Goal Formation, Sharing and Learning of Knowledge Workers
U-Seek: Searching Educational Tools in the Web of Data
XESOP: A Content-Adaptive M-Learning Environment
A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers
Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions
Authoring of Adaptive Serious Games
Collaborative Learning and Knowledge Maturing from Two Perspectives
Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students
Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment
Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator
Practical Issues in e-Learning Multi-Agent Systems
Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model
Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training
Towards Guidelines for Educational Adventure Games Creation (EAGC).
Other Format:
Printed edition:
ISBN:
978-3-642-33263-0
9783642332630
Access Restriction:
Restricted for use by site license.

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