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Games, Actions, and Social Software : Multidisciplinary Aspects / edited by Jan van Eijck, Rineke Verbrugge.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Programming and software engineering 2945-9168 ; SL 2, 7010
- Programming and Software Engineering, 2945-9168 ; 7010
- Language:
- English
- Subjects (All):
- Artificial intelligence.
- User interfaces (Computer systems).
- Human-computer interaction.
- Computer simulation.
- Computer networks.
- Application software.
- Software engineering.
- Artificial Intelligence.
- User Interfaces and Human Computer Interaction.
- Computer Modelling.
- Computer Communication Networks.
- Computer and Information Systems Applications.
- Software Engineering.
- Local Subjects:
- Artificial Intelligence.
- User Interfaces and Human Computer Interaction.
- Computer Modelling.
- Computer Communication Networks.
- Computer and Information Systems Applications.
- Software Engineering.
- Physical Description:
- 1 online resource (XIV, 214 pages) : 15 illustrations
- Edition:
- 1st ed. 2012.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
- System Details:
- text file PDF
- Summary:
- Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007. The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-29326-9
- 9783642293269
- Access Restriction:
- Restricted for use by site license.
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