1 option
Frontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers / edited by Sebastiaan A. Meijer, Riitta Smeds.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8264
- Information Systems and Applications, incl. Internet/Web, and HCI ; 8264
- Language:
- English
- Subjects (All):
- Computer networks.
- Application software.
- Artificial intelligence.
- Software engineering.
- Algorithms.
- Information storage and retrieval systems.
- Computer Communication Networks.
- Computer and Information Systems Applications.
- Artificial Intelligence.
- Software Engineering.
- Information Storage and Retrieval.
- Local Subjects:
- Computer Communication Networks.
- Computer and Information Systems Applications.
- Artificial Intelligence.
- Software Engineering.
- Algorithms.
- Information Storage and Retrieval.
- Physical Description:
- 1 online resource (XII, 265 pages) : 36 illustrations
- Edition:
- 1st ed. 2014.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2014.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
- Contents:
- Frontiers in gaming simulation for education
- Frontiers in gaming simulation for design and experimentation
- Frontiers in gaming simulation for transportation and logistics
- Professionalism and business in gaming simulation.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-04954-0
- 9783319049540
- Access Restriction:
- Restricted for use by site license.
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.