My Account Log in

1 option

HCI in Games : First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings / edited by Xiaowen Fang.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Fang, Xiaowen, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11595
Information Systems and Applications, incl. Internet/Web, and HCI ; 11595
Language:
English
Subjects (All):
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Computer graphics.
Education-Data processing.
Social sciences-Data processing.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Local Subjects:
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computer Vision.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Physical Description:
1 online resource (XX, 464 pages) : 196 illustrations, 150 illustrations in color.
Edition:
1st ed. 2019.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Contents:
Game Design
Gaming Experience
Serious Games
Gamification.
Other Format:
Printed edition:
ISBN:
978-3-030-22602-2
9783030226022
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account