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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Chang, Maiga., Editor.
Hwang, Wu-Yuin., Editor.
Chen, Ming-Puu., Editor.
Mueller, Wolfgang, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 6872
Information Systems and Applications, incl. Internet/Web, and HCI ; 6872
Language:
English
Subjects (All):
Education-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Multimedia systems.
Computer graphics.
Interactive multimedia.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Media Design.
Local Subjects:
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Media Design.
Physical Description:
1 online resource (XXIV, 560 pages) : 256 illustrations, 197 illustrations in color.
Edition:
1st ed. 2011.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology and learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Other Format:
Printed edition:
ISBN:
978-3-642-23456-9
9783642234569
Access Restriction:
Restricted for use by site license.

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