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Interactive Storytelling : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings / edited by Nuno Nunes, Ian Oakley, Valentina Nisi.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Nunes, Nuno., Editor.
Oakley, Ian, Editor.
Nisi, Valentina, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10690
Information Systems and Applications, incl. Internet/Web, and HCI ; 10690
Language:
English
Subjects (All):
Digital humanities.
Microcomputers.
Interactive multimedia.
Multimedia systems.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Digital Humanities.
Personal Computing.
Media Design.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Local Subjects:
Digital Humanities.
Personal Computing.
Media Design.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Physical Description:
1 online resource (XVII, 414 pages) : 57 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.
Contents:
RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences
Effective Scenario Designs for Free-text Interactive Fiction
Dynamic Syuzhets: Writing and Design Methods for Playable Stories
Plans versus Situated Actions in Immersive Storytelling Practices
Experiencing the Presence of Historical Stories with Location-based Augmented Reality
Developing a Writer's Toolkit for Interactive Locative Storytelling
Level of Detail Event Generation
Grimes' Fairy Tales: A 1960s Story Generator
The Narrative Logic of Rube Goldberg Machines
Cinelabyrinth: The Pavilion of Forking Paths
Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content
Wordless Games: Gameplay as Narrative Technique
A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction
Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting
Using Interactive Storytelling to Identify Personality Traits
How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative
Thinning the Fourth Wall with Intelligent Prompt
Who Are You? Voice-over Perspective in Surround Video
Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality
Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field
An Interactive Installation for Dynamic Visualization of Multi-author Narratives
Factors of Immersion in Interactive Digital Storytelling
Evaluating User Experience in 360º Storytelling Through Analytics
Towards an Interaction Model for Interactive Narratives
Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse
Interactive Imagining in Interactive Digital Narrative
Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics
Towards a Narrative-Based Game Environment for Simulating Business Decisions
What is a Convention in Interactive Narrative Design?
Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge
Applying Interactive Documentary as a Pedagogical Tool in High School Level
Interactive Storytelling System for Enhancing Children's Creativity
Open World Story Generation for Increased Expressive Range
Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling
Evaluating Visual Perceptive Media
Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition
Subject and Subjectivity: A Conversational Game using Possible Worlds
The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions
How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art
Interactive Storytelling to Teach News Literacy to Children
Enhancing Museum's Experiences Through Games And Stories for Young Audiences
That's Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative
Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience
Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR
Learning and Teaching Biodiversity through a Storyteller Robot
Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality
NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces
An Epistemological Approach to the Creation of Interactive VR Fiction Films
User and Player Engagement in Local News and/as Interactive Narratives
Grammar Stories: A Proposal for the Narrativization of Abstract Contents
Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities
Film-Live An innovative immersive and interactive cinema experience
Workshop Transmedia Journalism and Interactive Documentary in Dialogue
Authoring for Interactive Storytelling Workshop
History of Expressive Systems.
Other Format:
Printed edition:
ISBN:
978-3-319-71027-3
9783319710273
Access Restriction:
Restricted for use by site license.

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