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Cognitive Agents for Virtual Environments : First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers / edited by Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin Beer, Deborah Richards.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Dignum, Frank., Editor.
Brom, Cyril, Editor.
Hindriks, Koen V., Editor.
Beer, Martin., Editor.
Richards, Deborah, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence 2945-9141 ; 7764
Lecture Notes in Artificial Intelligence, 2945-9141 ; 7764
Language:
English
Subjects (All):
Artificial intelligence.
Microcomputers.
Education-Data processing.
Artificial Intelligence.
Personal Computing.
Computers and Education.
Local Subjects:
Artificial Intelligence.
Personal Computing.
Computers and Education.
Physical Description:
1 online resource (XII, 185 pages) : 56 illustrations
Edition:
1st ed. 2013.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.
Contents:
Coupling Agents and Game Engines
HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA
Decoupling Cognitive Agents and Virtual Environments
Agent Communication for Believable Human-Like Interactions between Virtual Characters
Using Games with Agents for Education
Using Agents in Virtual Environments to Assist Controllers to Manage Multiple Assets
A Collaborative Agent Architecture with Human-Agent Communication Model
Improving Agent Team Performance through Helper Agents
Visualisation and Simulation
Visualisation on Demand for Agent-Based Simulation
A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations
Evaluating Games with Agents
Improving Situation Awareness in Intelligent Virtual Agents
Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?.
Other Format:
Printed edition:
ISBN:
978-3-642-36444-0
9783642364440
Access Restriction:
Restricted for use by site license.

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