My Account Log in

1 option

Agents for Games and Simulations II : Trends in Techniques, Concepts and Design / edited by Frank Dignum.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Dignum, Frank., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence 2945-9141 ; 6525
Lecture Notes in Artificial Intelligence, 2945-9141 ; 6525
Language:
English
Subjects (All):
Artificial intelligence.
Computer networks.
Software engineering.
Computer science.
Computer simulation.
Computers, Special purpose.
Artificial Intelligence.
Computer Communication Networks.
Software Engineering.
Theory of Computation.
Computer Modelling.
Special Purpose and Application-Based Systems.
Local Subjects:
Artificial Intelligence.
Computer Communication Networks.
Software Engineering.
Theory of Computation.
Computer Modelling.
Special Purpose and Application-Based Systems.
Physical Description:
1 online resource (X, 206 pages)
Edition:
1st ed. 2011.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Other Format:
Printed edition:
ISBN:
978-3-642-18181-8
9783642181818
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account