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Social Computing and Social Media : 6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings / edited by Gabriele Meiselwitz.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Meiselwitz, Gabriele., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8531
Information Systems and Applications, incl. Internet/Web, and HCI ; 8531
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Information storage and retrieval systems.
Application software.
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Computer and Information Systems Applications.
Local Subjects:
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Computer and Information Systems Applications.
Physical Description:
1 online resource (XXIV, 605 pages) : 159 illustrations
Edition:
1st ed. 2014.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2014.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.
Contents:
Designing and evaluating social computing and social media
Designing, analyzing and visualizing social networks
Online communities and engagement
Presence and self in social media
Social media, games, gamification and entertainment.
Other Format:
Printed edition:
ISBN:
978-3-319-07632-4
9783319076324
Access Restriction:
Restricted for use by site license.

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