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Entertainment Computing - ICEC 2011 : 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings / edited by Junia Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Anacleto, Junia., Editor.
Fels, Sidney., Editor.
Graham, Nicholas, Editor.
Kapralos, Bill, Editor.
Seif El-Nasr, Magy., Editor.
Stanley, Kevin., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 6972
Information Systems and Applications, incl. Internet/Web, and HCI ; 6972
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Computer networks.
Computer vision.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computer Communication Networks.
Computer Vision.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computer Communication Networks.
Computer Vision.
Artificial Intelligence.
Physical Description:
1 online resource (XVI, 477 pages) : 152 illustrations, 107 illustrations in color.
Edition:
1st ed. 2011.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
Other Format:
Printed edition:
ISBN:
978-3-642-24500-8
9783642245008
Access Restriction:
Restricted for use by site license.

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