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Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment : 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II / edited by Jia Zhou, Gavriel Salvendy.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Zhou, Jia, Editor.
Salvendy, Gavriel., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10927
Information Systems and Applications, incl. Internet/Web, and HCI ; 10927
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer engineering.
Computer networks.
Artificial intelligence.
Data protection.
Computer graphics.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Engineering and Networks.
Artificial Intelligence.
Data and Information Security.
Computer Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Engineering and Networks.
Artificial Intelligence.
Data and Information Security.
Computer Graphics.
Physical Description:
1 online resource (XXIII, 590 pages) : 180 illustrations
Edition:
1st ed. 2018.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.
Contents:
Health Care Technologies and Services for the Elderly
Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method
Interoperability and Convergence for Welfare Technology
A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines
Augmented Reality in Tablets for the Yerkes Test for Older Adults
Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience
A User-centred Ethical Assessment of Welfare Technologies for Elderly
Obstacles of Utilizing a Self-management APP for Taiwanese Type II Diabetes Patients
Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being
Positive Impact of Exergaming on Older Adults' Mental and Social Well-being: In Search of Evidence
AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System
Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and The Road Ahead
The Old People Using Intelligent Mobile Equipment Influence Extent
Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults
Usability Assessment of a Web-based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers
The Effect of Hypertension Health Management (HHM) using IT for the Elderly: A Case Study in an Underdeveloped Area of China
Decisions about Medical Data Disclosure in the Internet: An Age Perspective
Intelligent Environments for Aging
A Framework for Pervasive and Ubiquitous Geriatric Monitoring
User-specific Concepts of Aging - A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles
Kinecting Frailty: A Pilot Study on Frailty
Detecting Parkinson's Disease Using Gait Analysis with Particle Swarm Optimization
Methods to Design Home Support for Elders
Unobtrusive detection of frailty in older adults
Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers
Reflections on the effectiveness of a high density ambient sensor deployment for monitoring Healthy Aging
Interpersonal Distancing in Cooperation - Effect of Confederate's Interpersonal Distance Preferences
Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things
Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu
Privacy at Home: an Inquiry into Sensors and Robots for the Stay at Home Elderly
Perspectives on Design of Sensor based Exergames Targeted Towards Older Adults
Privacy and Future Consent in Smart Homes as Assisted Living Technologies
Needs and Attitudes of Friendly Chinese Restaurant among Older Adults: Results from a Pilot Study
Investigating Older Adults' Preferences for Functions within a Human-Machine Interface Designed for Fully Autonomous Vehicles
An Experimental Study on Intelligent Kitchen Appliances' Interface Information Preference Based on Visual Characteristics of the Elderly
Games and Entertainment for the Elderly
Gen X and Digital Games: Looking Back to Look Forward
An analysis of Crossword Learning: a mobile application for the elderly
Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
Innovative game concepts for Alzheimer patients
Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms
Pilot study of Piano Learning with AR Smart glasses Considering Both Single and Paired Play
Attitudes and Perceptions of Older Chinese People in Hong Kong towards Silver Gaming.
Other Format:
Printed edition:
ISBN:
978-3-319-92037-5
9783319920375
Access Restriction:
Restricted for use by site license.

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