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Design, User Experience, and Usability. Design for Contemporary Interactive Environments : 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II / edited by Aaron Marcus, Elizabeth Rosenzweig.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Marcus, Aaron, Editor.
Rosenzweig, Elizabeth, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12201
Information Systems and Applications, incl. Internet/Web, and HCI ; 12201
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer engineering.
Computer networks.
Coding theory.
Information theory.
Social sciences-Data processing.
Computers.
Software engineering.
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Computer Application in Social and Behavioral Sciences.
Computing Milieux.
Software Engineering.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Engineering and Networks.
Coding and Information Theory.
Computer Application in Social and Behavioral Sciences.
Computing Milieux.
Software Engineering.
Physical Description:
1 online resource (XXI, 735 pages) : 326 illustrations, 243 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 50 papers included in this volume were organized in topical sections on interactions in intelligent and IoT environments, usability aspects of handheld and mobile devices, designing games and immersive experiences, and UX studies in automotive and transport.
Contents:
Interactions in Intelligent and IoT Environments
Recommendation Systems and Machine Learning: Mapping the User Experience
Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing
Understanding how visitors interact with voice-based conversational systems
What are People doing about XAI User Experience? A Survey on AI Explainability Research and Practice
Design for the Decentralized World: Democratization of Blockchain-Based Software Design
Babe: An Experience Sharing Design for Enhancing Fatherhood during Pregnancy
Designing Human-Centered Interactions for Smart Environments based on Heterogeneous, Interrelated Systems: A User Research method for the "Age of Services" (URSERVe)
Improving the usability of voice user interfaces: A new set of ergonomic criteria
Dive2Views: A Mobile Camera Application that Dives into Another Device's Camera View
A Method for Increasing User Engagement with Voice Assistant System
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study
Flatpack ML: How to support designers in creating a new generation of customizable machine learning applications
Speak to Me: Interacting with a Spoken Language Interface
BlueJourney for AI - a study beyond Design Thinking to develop Artificial Intelligence solutions
Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle
Usability Aspects of Handheld and Mobile Devices
Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite
Study on Size Coding Identification of Manual Rotary Knob
Effects of the Chinese Character size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones
Mobile usability: review, classifications and future directions
Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People above 50
Evaluating One-Handed Usability of Phablets: A Comparative Study Into Turkey's Leading Delivery Applications
A Study of Middle-aged User's Acceptance in Mandarin Chinese Font Display on Smart Phones
A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations
Usability Assessment of the Camera GR Ⅱ
Ergonomics Considerations of Usability Test of UAV Handheld Control Unit
Exploring Food Literacy through the Use of Mobile Apps in the era of Human-Food Interaction: Kliktag Case
A Usability Testing Comparing Two Mobile Phone Gimbals
Designing Games and Immersive Experiences
Augmented Reality Interface Design to Support Visualisation of 'Risk Landscapes'
Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
A Comparative Usability Analysis of Handheld Game Consoles
Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching
An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality
Other Worlds. When worldbuilding and roleplay feed speculation
UX Criteria Risk in Digital Product Investment: Literature Review
eSports: How do video game aspects define competitive gaming streams and spectatorship
Spectator Experience Design for AR Sport Events from a Service Design Perspective - Using HADO as an Example
VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition
Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies through Immersive Design Fiction Prototyping
Proposal of Perception Method of Existence of Objects in 3D Space using Quasi-electrostatic Field
JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles
Analysis of clustering techniques in MMOG with restricted data: the case of Final Fantasy XIV
Possibility of Using High-quality Bow Interface in VAIR Field
UX Studies in Automotive and Transport
Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios
Navigating through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling
Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms
Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene
Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior
Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape
User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context.
Other Format:
Printed edition:
ISBN:
978-3-030-49760-6
9783030497606
Access Restriction:
Restricted for use by site license.

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