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Entertainment Computing and Serious Games : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11863
- Information Systems and Applications, incl. Internet/Web, and HCI ; 11863
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Image processing-Digital techniques.
- Computer vision.
- Computer networks.
- Computers, Special purpose.
- Artificial intelligence.
- User Interfaces and Human Computer Interaction.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer Communication Networks.
- Special Purpose and Application-Based Systems.
- Artificial Intelligence.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer Communication Networks.
- Special Purpose and Application-Based Systems.
- Artificial Intelligence.
- Physical Description:
- 1 online resource (XIV, 490 pages) : 171 illustrations, 146 illustrations in color.
- Edition:
- 1st ed. 2019.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2019.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. .
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-34644-7
- 9783030346447
- Access Restriction:
- Restricted for use by site license.
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