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Persuasive Technology : 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings / edited by Jaap Ham, Evangelos Karapanos, Plinio P. Morita, Catherine M. Burns.

SpringerLink Books Computer Science (2011-2024) Available online

SpringerLink Books Computer Science (2011-2024)
Format:
Book
Contributor:
Ham, Jaap, Editor.
Karapanos, Evangelos, Editor.
Morita, Plinio P., Editor.
Burns, Catherine M., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10809
Information Systems and Applications, incl. Internet/Web, and HCI ; 10809
Language:
English
Subjects (All):
Computers and civilization.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Social sciences-Data processing.
Computers and Society.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Computer Application in Social and Behavioral Sciences.
Local Subjects:
Computers and Society.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Computer Application in Social and Behavioral Sciences.
Physical Description:
1 online resource (XIII, 312 pages)
Edition:
1st ed. 2018.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections. .
Contents:
Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage
What makes it persuasive
Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)
Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence
Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams
Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique
A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work
Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions
Influencing Participant Behavior Through a Notification-Based Recommendation System
Using Visual Cues to Leverage the Use of Speech Input in the Vehicle
Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use
Rationale Behind Socially Influencing Design Choices for Health Behavior Change
The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study
Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
Might we learn from learning?
Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games
Reflection through Gaming: Reinforcing health message response through gamified rehearsal
Designing and testing credibility: The case of a serious game on nightlife risks
Persuasive Interventions for Sustainable Travel Choices Leveraging Users' Personality and Mobility Type
Building Website Certificate Mental Models
Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD
Cardiovascular Reactions during Exposure to Persuasion Principles
Consumers' Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce
Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance
Understanding Home Energy Saving Recommendations.
Other Format:
Printed edition:
ISBN:
978-3-319-78978-1
9783319789781
Access Restriction:
Restricted for use by site license.

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