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Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14-18, 2020, Proceedings / edited by Carlos Alario-Hoyos, María Jesús Rodríguez-Triana, Maren Scheffel, Inmaculada Arnedillo-Sánchez, Sebastian Maximilian Dennerlein.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Alario-Hoyos, Carlos, Editor.
Rodríguez-Triana, Maria Jesús, Editor.
Scheffel, Maren, Editor.
Arnedillo-Sánchez, Inmaculada, Editor.
Dennerlein, Sebastian Maximilian, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12315
Information Systems and Applications, incl. Internet/Web, and HCI ; 12315
Language:
English
Subjects (All):
Education-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Social sciences-Data processing.
Computers.
Artificial intelligence.
Application software.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Application in Social and Behavioral Sciences.
Computing Milieux.
Artificial Intelligence.
Computer and Information Systems Applications.
Local Subjects:
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Application in Social and Behavioral Sciences.
Computing Milieux.
Artificial Intelligence.
Computer and Information Systems Applications.
Physical Description:
1 online resource (XVII, 489 pages) : 109 illustrations, 77 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. .
Contents:
Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation
Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations
Human-centered design of a dashboard on students' revisions during writing
An operational Framework for Evaluating the Performance of Learning Record Stores
Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course
Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective
What Teachers Need for Orchestrating Robotic Classrooms
Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach
For learners, with learners: Identifying indicators for an academic advising dashboard for students
Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learning difficulties
Learnersourcing Quality Assessment of Explanations for Peer Instruction
Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings
Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology
We Know What You Did Last Semester: Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics
Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach
Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom
Exploring Human-AI Control over Dynamic Transitions between Individual and Collaborative Learning
Exploring Student-Controlled Social Comparison
New Measures for Offline Evaluation of Learning Path Recommenders
Assessing the Impact of the combination of Self-directed learning, Immediate feedback and Visualizations on Student Engagement in Online Learning
CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms
How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach
Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
Utilising Learnersourcing to Inform Design Loop Adaptivity
Fooling it - Student Attacks on Automatic Short Answer Grading
Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology
Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis
Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks
InfoBiTS: A mobile application to foster digital competencies of senior citizens
Student Awareness and Privacy Perception of Learning Analytics in Higher Education
User Assistance for Serious Games Using Hidden Markov Model
Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework
Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses
Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics
Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
Quality Evaluation of Open Educational Resources
Designing Digital Activities to Screen Locomotor Skills in Developing Children
Towards Adaptive Social Comparison for Education
Simulation Based Assessment of Epistemological Beliefs about Science
An Approach to Support Interactive Activities in Live Stream Lectures
Educational Escape Games for Mixed Reality
Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF)
Data-driven Game Design: The Case of Difficulty in Educational Games
Extracting Topics from Open Educational Resources
Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
OpenLAIR an Open Learning Analytics Indicator Repository Dashboard
CasualLearn: A smart application to learn History of Art
Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application.
Other Format:
Printed edition:
ISBN:
978-3-030-57717-9
9783030577179
Access Restriction:
Restricted for use by site license.

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