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Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Göbel, Stefan, Editor.
Ma, Minhua, Editor.
Baalsrud Hauge, Jannicke, Editor.
Oliveira, Manuel Fradinho, Editor.
Wiemeyer, Josef., Editor.
Wendel, Viktor., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9090
Information Systems and Applications, incl. Internet/Web, and HCI ; 9090
Language:
English
Subjects (All):
Microcomputers.
Education-Data processing.
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and civilization.
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
Local Subjects:
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
Physical Description:
1 online resource (XV, 195 pages) : 72 illustrations
Edition:
1st ed. 2015.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Contents:
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
Games for Health Participatory Game Design for the INTERACCT Serious Game for Health
Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
Games for Learning
From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game
Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes
Blitzmerker: Learning Idioms with a Mobile Game
Games for Other Purposes
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
Game Design and Development
Casanova: A Simple, High-Performance Language for Game Development
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture
Why Is This So Hard? Insights from the State Space of a Simple Board Game
Social Network Analysis and Gaming: Survey of the Current State of Art
Poster and Demo Papers
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
''How to Fail Your Research Degree'': A Serious Game for Research Students in Higher Education
Liver Defense: An Educational Tower Defense Game as an Evaluation Platform
Combining the Virtual and Physical Interaction Environment.
Other Format:
Printed edition:
ISBN:
978-3-319-19126-3
9783319191263
Access Restriction:
Restricted for use by site license.

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