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Cross-Cultural Design. Methods, Tools and User Experience : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I / edited by Pei-Luen Patrick Rau.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Rau, Pei-Luen Patrick, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11576
Information Systems and Applications, incl. Internet/Web, and HCI ; 11576
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computers.
Social sciences-Data processing.
Computer vision.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computing Milieux.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computing Milieux.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Artificial Intelligence.
Physical Description:
1 online resource (XXIV, 605 pages) : 266 illustrations, 217 illustrations in color.
Edition:
1st ed. 2019.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. CCD 2019 includes a total of 80 papers; they were organized in topical sections named: Part I, Methods, Tools and User Experience: Cross-cultural design methods and tools; culture-based design; cross-cultural user experience; cultural differences, usability and design; aesthetics and mindfulness. Part II, Culture and Society: Cultural products; experiences and creativity; design for social change and development; cross-cultural product and service design; intercultural learning.
Contents:
Cross-cultural Design Methods and Tools
The Study of Developing Innovation on Technology-enabled Design Process
Advanced Designing Assistant System for Smart Design Based on Product Image Dataset
A Study on Application of Enclothed Cognition in Apparel Design
Persuasive Design and Application of Intelligent Healthcare Product
A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines
Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session
The Design Thinking between Man-made and Natural - Taking Jewelry as an Example
A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction
Culture-based Design
Suspending time: the body under the lens of the Japanese concept of Ma
The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back
How to Preserve Taiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation
A Study of Cultural Ergonomics in Atayal Weaving Box
Designing Gardenia-Inspired Cultural Products
A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving
Research on the Audience's Cognition and Preference of the Styles of Chinese Landscape Paintings
Cross-cultural user experience
UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups
Design for Bilingual Information in a Cross-cultural Context - Design Strategy and Conceptualization in Branding Tongji Design Week
How People Browse Mobile News Feed? A Study for Mobile News Feed Design
3D Gesture Interface: Japan-Brazil Perceptions
Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity
Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses
A study on the auditory-visual fatigue classification validation based on the working memory task
Using psychophysiological techniques to evaluate user experience of touchscreen protectors
Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries
Reliability and validity of measurement scale for perceived service quality in Internet bank: a review
Cultural Differences, Usability and Design
Inferring Human Feelings and Desires for Human-Robot Trust Promotion
Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment
User requirements gathering in mHealth: Perspective from Ghanaian end users
User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval
Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior
"Big Screen Is Watching Me?": A study on the attractiveness and reading efficiency of a rotating screen
Visual symbol attention and cross-cultural communication
A case study of catering commercial graphic advertising
Comparative analysis comprehensibility of healthcare symbols between USA and China
Aesthetics and Mindfulness
How flow and mindfulness interact with each other in different types of mandala coloring activities?
The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales
Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine
Design for Aesthetic Pleasure
Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment
Effects of mandala coloring on mindfulness, spirituality, and subjective well-being
Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei University in Sanxia District as an Example
Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design
Exploring Semantic Space for Kawaii Design
Research on the Influence of Interactivity on the Aesthetic Cognition of Art.
Other Format:
Printed edition:
ISBN:
978-3-030-22577-3
9783030225773
Access Restriction:
Restricted for use by site license.

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