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E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Tian, Feng, Editor.
Gatzidis, Christos, Editor.
El Rhalibi, Abdennour, Editor.
Tang, Wen, Editor.
Charles, Fred, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10345
Information Systems and Applications, incl. Internet/Web, and HCI ; 10345
Language:
English
Subjects (All):
Microcomputers.
Education-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Local Subjects:
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Physical Description:
1 online resource (XIV, 308 pages) : 180 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Contents:
Virtual Reality and Augmented Reality in Edutainment
Gamification for Serious Game and Training
Graphics, Imaging and Applications
E-Learning and Game.
Other Format:
Printed edition:
ISBN:
978-3-319-65849-0
9783319658490
Access Restriction:
Restricted for use by site license.

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