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Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Alcañiz, Mariano, Editor.
Göbel, Stefan, Editor.
Ma, Minhua, Editor.
Fradinho Oliveira, Manuel., Editor.
Baalsrud Hauge, Jannicke, Editor.
Marsh, Tim, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10622
Information Systems and Applications, incl. Internet/Web, and HCI ; 10622
Language:
English
Subjects (All):
Microcomputers.
Education-Data processing.
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and civilization.
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
Local Subjects:
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
Physical Description:
1 online resource (XI, 332 pages) : 129 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
Contents:
Theory
Technologies
Applications.
Other Format:
Printed edition:
ISBN:
978-3-319-70111-0
9783319701110
Access Restriction:
Restricted for use by site license.

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