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Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10622
- Information Systems and Applications, incl. Internet/Web, and HCI ; 10622
- Language:
- English
- Subjects (All):
- Microcomputers.
- Education-Data processing.
- Artificial intelligence.
- Application software.
- User interfaces (Computer systems).
- Human-computer interaction.
- Computers and civilization.
- Personal Computing.
- Computers and Education.
- Artificial Intelligence.
- Computer and Information Systems Applications.
- User Interfaces and Human Computer Interaction.
- Computers and Society.
- Local Subjects:
- Personal Computing.
- Computers and Education.
- Artificial Intelligence.
- Computer and Information Systems Applications.
- User Interfaces and Human Computer Interaction.
- Computers and Society.
- Physical Description:
- 1 online resource (XI, 332 pages) : 129 illustrations
- Edition:
- 1st ed. 2017.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2017.
- System Details:
- text file PDF
- Summary:
- This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
- Contents:
- Theory
- Technologies
- Applications.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-70111-0
- 9783319701110
- Access Restriction:
- Restricted for use by site license.
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