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Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bernhaupt, Regina, Editor.
Dalvi, Girish., Editor.
Joshi, Anirudha., Editor.
K. Balkrishan, Devanuj., Editor.
O'Neill, Jacki., Editor.
Winckler, Marco, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10516
Information Systems and Applications, incl. Internet/Web, and HCI ; 10516
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Computer engineering.
Computer networks.
Education-Data processing.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Physical Description:
1 online resource (XXXIII, 545 pages) : 127 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. Part IV: security and trust; social media and design innovation; UX adoption in the organizations; virtual reality and feeling of immersion; case studies; courses; demonstrations; interactive posters; field trips.
Contents:
Security and trust
Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users.-Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making
Modelling Trust: An Empirical Assessment.-Towards Understanding the Infuence of Personality on Mobile App Permission Settings
Social media and design innovation
10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data
Breathing Friend: Tackling Stress through Portable Tangible Breathing Artifact
Citizen Tagger: Exploring social tagging of conversational audio
Exploring Offline Context and Consciousness in Everyday Social Media Use
Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China
UX adoption in the organizations
Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies
Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization
Empowering Project Managers in Enterprises - A Design Thinking approach to manage Commercial Projects
Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks.-UX Professionals' Definitions of Usability and UX - A Comparison between Turkey, Finland, Denmark, France and Malaysia
Virtual Reality and feeling of immersion
Estimating Visual Discomfort in Head-Mounted Displays using Electroencephalography
Experience Probes: Immersion and Reflection Between Reality and Virtuality
Guidelines for Designing Interactive Omnidirectional Video Applications
How Real is Unreal? The Impact of Visual Imagery on the Experience of Exercise-Induced Pain
Increasing Presence in Virtual Reality with a Vibrotactile Grid around the Head
User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays
Case Studies
A Digital Employability Marketplace
Ability-based Optimization: Designing Smartphone Text Entry Interface for Older Adults
Adoption of Structural Analysis Capabilities in an IOT based Scenario for Connected Assets. -Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms
Connected by Design - Our learnings from designing digital profiler journeys IDFC Bank Digital Experience
Design and Development of a Location-Based Social Networking Mobile Application
Design guidelines for exploring relationships in a connected big data environment
esigning Interactive Spatiotemporal Visualizations to Enhance Movie Browsing
Enterprise Software Experience Design: Journey and lessons
Expectation and experience: Passenger acceptance of autonomous public transportation vehicles
From Minutes of Meeting to 'Memories of Meeting' - How we designed impactful and engaging Visual MoM for Client Visit
Leveraging Virtual Trips in Google Expeditions to Elevate Students' Social Exploration
On the design and evaluation of Nippon Paint Color Visualizer application - a case study
Courses
Design of location-based mobile games: introduction
Designing and Assessing Interactive Systems Using Task Models
Designing for Accessibility
Designing Valuable Products with Design Sprint
Introduction to Service Design for Digital Health
The Science behind User Experience Design
Demonstrations
Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. -Inclusive Side-scrolling Action Game Securing Accessibility for Visually Impaired People
Little Bear - A Gaze Aware Learning Companion for Early Childhood Learners
ReRide A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting
SoPhy: Smart Socks for Video Consultations of Physiotherapy
Interactive posters
BendSwipe: One Handed Target Zooming for Flexible Handheld Display
Crowdsourcing of Accessibility Attributes on Sidewalk-based Geodatabase
Dual-Mode User Interfaces for Web based Interactive 3D Virtual Environments Using Three.js
Fine-grained Privacy Setting Prediction using a Privacy Attitude Questionnaire and Machine Learning
Interactive Reading Using Low Cost Brain Computer Interfaces
Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board
Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training
URetail: Privacy User Interfaces for Intelligent Retail Stores
Versatile Classroom Management Solution for Teachers in Developing Countries
Field Trips
ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
Investigating Perceptions of Personalization and Privacy in India
IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers
Modeling Less-literate User's Choices of Smartphone Authentication Modes
Parental Perspectives Towards Education Technology in Low-Income Urban households
Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi
Understanding The Informal Support Networks of Older Adults in India
Workshops
Beyond Computers: Wearables, Humans, And Things - WHAT!
Cross Cultural Differences in Designing for Accessibility and Universal Design
Dealing with Conflicting User Interface Properties in User-Centered Development Processes
Designing Gestures for Interactive Systems: Towards Multicultural Perspective
Designing Humor in Human Computer Interaction (HUMIC 2017)
Human Work Interaction Design meets International Development
Multimodality in Embodied Experience Design Embodied Experience Design
Service Design Meets Design for Behaviour Change: Opportunities and Challenges
Symposium on Asian HCI Research.
Other Format:
Printed edition:
ISBN:
978-3-319-68059-0
9783319680590
Access Restriction:
Restricted for use by site license.

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