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Entertainment Computing -- ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings / edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8215
- Information Systems and Applications, incl. Internet/Web, and HCI ; 8215
- Language:
- English
- Subjects (All):
- Microcomputers.
- User interfaces (Computer systems).
- Human-computer interaction.
- Computer graphics.
- Computers.
- Interactive multimedia.
- Multimedia systems.
- Artificial intelligence.
- Personal Computing.
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Computing Milieux.
- Media Design.
- Artificial Intelligence.
- Local Subjects:
- Personal Computing.
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Computing Milieux.
- Media Design.
- Artificial Intelligence.
- Physical Description:
- 1 online resource (XIV, 214 pages) : 72 illustrations
- Edition:
- 1st ed. 2013.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
- Contents:
- An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI
- Systematic Review of Game Design Methods and Tools
- Augmented Home: Integrating a Virtual World Game in a Physical Environment
- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games
- Investigating the Role of Composition Conventions in Three-Move Mate Problems
- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game
- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
- Technologically Mediated Intimate Communication: An Overview and Future Directions
- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
- Exercise My Game: Turning Off-The-Shelf Games into Exergames
- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
- Life-Like Animation System of Virtual Firefly Based on Animacy Perception
- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
- A Technique to Improve Freehand Sketches of Multi-touch Interactions
- An Artificial Emotional Agent-Based Architecture for Games Simulation
- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
- Evaluating Paper Prototype for Tabletop Collaborative Game Applications
- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment
- Suspended Walking: A Physical Locomotion Interface for Virtual Reality
- Usability Evaluation of an Application Designed for the Older Adults
- Demonstrating Hundreds of AIs in One Scene
- Educational: 3D Design for Mobile Augmented Reality
- Moment of Memory
- The Listening Walker: Interactive Sound Walk in a Virtual City
- VOLTE.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-41106-9
- 9783642411069
- Access Restriction:
- Restricted for use by site license.
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