1 option
Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 11162
- Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 11162
- Language:
- English
- Subjects (All):
- Image processing-Digital techniques.
- Computer vision.
- User interfaces (Computer systems).
- Human-computer interaction.
- Computers, Special purpose.
- Electronic digital computers-Evaluation.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- User Interfaces and Human Computer Interaction.
- Special Purpose and Application-Based Systems.
- System Performance and Evaluation.
- Local Subjects:
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- User Interfaces and Human Computer Interaction.
- Special Purpose and Application-Based Systems.
- System Performance and Evaluation.
- Physical Description:
- 1 online resource (XII, 261 pages) : 119 illustrations
- Edition:
- 1st ed. 2018.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2018.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
- Contents:
- Structure-aware 3D Hand Pose Regression from a Single Depth Image
- Universal Web-Based Tracking for Augmented Reality Applications
- Fully Automatic Multi-person Human Motion Capture for VR Applications
- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model
- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes
- KinesTouch: 3D force-feedback rendering for tactile surfaces
- Wearable Tactile Interfaces Using SMA Wires
- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications
- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception
- Context-dependent Memory in Real and Virtual Reality
- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study
- Recreating Sheffield's Medieval Castle in situ using Outdoor Augmented Reality
- Added value of a 3D CAVE within design activities
- Anchored Multiperspective Visualization for Efficient VR Navigation.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-01790-3
- 9783030017903
- Access Restriction:
- Restricted for use by site license.
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