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Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bourdot, Patrick, Editor.
Cobb, Sue, Editor.
Interrante, Victoria., Editor.
Katō, Hirokazu, Editor.
Stricker, Didier., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 11162
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 11162
Language:
English
Subjects (All):
Image processing-Digital techniques.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Electronic digital computers-Evaluation.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
System Performance and Evaluation.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
System Performance and Evaluation.
Physical Description:
1 online resource (XII, 261 pages) : 119 illustrations
Edition:
1st ed. 2018.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
Contents:
Structure-aware 3D Hand Pose Regression from a Single Depth Image
Universal Web-Based Tracking for Augmented Reality Applications
Fully Automatic Multi-person Human Motion Capture for VR Applications
HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model
HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes
KinesTouch: 3D force-feedback rendering for tactile surfaces
Wearable Tactile Interfaces Using SMA Wires
Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications
A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception
Context-dependent Memory in Real and Virtual Reality
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study
Recreating Sheffield's Medieval Castle in situ using Outdoor Augmented Reality
Added value of a 3D CAVE within design activities
Anchored Multiperspective Visualization for Efficient VR Navigation.
Other Format:
Printed edition:
ISBN:
978-3-030-01790-3
9783030017903
Access Restriction:
Restricted for use by site license.

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