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Virtual Reality and Augmented Reality : 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings / edited by Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bourdot, Patrick, Editor.
Interrante, Victoria., Editor.
Kopper, Regis., Editor.
Olivier, Anne-Hélène., Editor.
Saitō, Hideo, Editor.
Zachmann, Gabriel., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 12499
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 12499
Language:
English
Subjects (All):
Image processing-Digital techniques.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Artificial intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Artificial Intelligence.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Artificial Intelligence.
Physical Description:
1 online resource (XII, 254 pages) : 7 illustrations
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.
Contents:
Efficient of social settings on proxemics during social interactions in real and virtual conditions
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments
User Experience in Collaborative Extended Reality: Overview Study
Shopping with virtual hands
Psychophysical Effects of Experiencing Burning Hands in Augmented Reality
Integrating Virtual Reality in a Lab Based Learning Environment
A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study
Semantic Modeling of Virtual Reality Training Scenarios
Exploiting Extended Reality Technologies for Educational Microscopy
Improved CNN-based Marker Labeling for Optical Hand Tracking
Volumetric Medical Data Visualization for Collaborative VR Environments
Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback
Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication
Conversation with your Future Self about Nicotine Dependence
VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation
Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario
A machine learning tool to match 2D drawings and 3D objects' category for populating mockups in VR
Performance Design Assistance by Projector-Camera Feedback Simulation. .
Other Format:
Printed edition:
ISBN:
978-3-030-62655-6
9783030626556
Access Restriction:
Restricted for use by site license.

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