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Distributed, Ambient and Pervasive Interactions : 4th International Conference, DAPI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings / edited by Norbert Streitz, Panos Markopoulos.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Streitz, Norbert., Editor.
Markopoulos, P. (Panos), Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9749
Information Systems and Applications, incl. Internet/Web, and HCI ; 9749
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computers and civilization.
Application software.
Information storage and retrieval systems.
User Interfaces and Human Computer Interaction.
Computers and Society.
Computer and Information Systems Applications.
Information Storage and Retrieval.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computers and Society.
Computer and Information Systems Applications.
Information Storage and Retrieval.
Physical Description:
1 online resource (XVI, 506 pages) : 177 illustrations
Edition:
1st ed. 2016.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 4th International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing smart environments; tracking and recognition techniques in ambient intelligence; human behavior in smart environments; emotions and affect in intelligent environments; and smart cities and communities.
Contents:
Towards Ubiquitous Service Design and Development Approach
Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
Investigating Low-Cost Wireless Occupancy Sensors for Beds
User Interface Design for Ambient Assisted Living Systems
Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
Towards Big Data Interactive Visualization in Ambient Intelligence Environments
End-User Development Tools for the Smart Home: A Systematic Literature Review
The Interaction Design Research about 3D Demo Animation in Smart Home
A Formal Model for Context-Aware Semantic Augmented Reality Systems
How to support the design of user-oriented product-related services
Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
Data-driven Smart Home System for Elderly People based on Web Technologies
A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking
Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones
Exploring machine learning object classification for interactive proximity surfaces
Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
3-Dimensional Face from a Single Face Image with Various Expressions
Landmark Detection and Tracking for Spatial AR Interaction
Mid-Air Gestures for Virtual Modeling with Leap Motion
Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures
Towards Effective Interventive Health Applications: On the Problem of User Triggering
Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement
Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes
Mental Model Development Using Collaborative 3D Virtual Environments
Effects of playing mobile games while driving
Empirical Study of Humor Support in Social Human-Robot Interaction
Laughter and humour as conversational mind-reading displays
Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments
Ambient Scripts in Humor and Beyond
Affect and atmosphere in controlled responsive environments
Towards simulation of semantic generation and detection of humorous response
Infusing Humor in Unexpected Events
When Worlds and Scripts Collide
On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society
Transcendent Telepresence: Tele-communication better than Face to Face interaction
An improvisation based framework for interactive urban environments
Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments
The Use of Historical Information to Support Civic Crowdsourcing
One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data
Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.
Other Format:
Printed edition:
ISBN:
978-3-319-39862-4
9783319398624
Access Restriction:
Restricted for use by site license.

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