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Augmented Reality, Virtual Reality, and Computer Graphics : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / edited by Lucio Tommaso De Paolis, Antonio Mongelli.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
De Paolis, Lucio Tommaso, Editor.
Mongelli, Antonio, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 9769
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 9769
Language:
English
Subjects (All):
Image processing-Digital techniques.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer simulation.
Education-Data processing.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Modelling.
Computers and Education.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Modelling.
Computers and Education.
Physical Description:
1 online resource (XVIII, 403 pages) : 222 illustrations
Edition:
1st ed. 2016.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.
Contents:
Applications of VR/ AR in Medicine
Applications of VR/ AR in Cultural Heritage
Human-Computer Interaction.
Other Format:
Printed edition:
ISBN:
978-3-319-40651-0
9783319406510
Access Restriction:
Restricted for use by site license.

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