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Entertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Dörner, Ralf, Editor.
Göbel, Stefan, Editor.
Kickmeier-Rust, Michael., Editor.
Masuch, Maic, Editor.
Zweig, Katharina., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9970
Information Systems and Applications, incl. Internet/Web, and HCI ; 9970
Language:
English
Subjects (All):
Microcomputers.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Multimedia systems.
Education-Data processing.
Computer graphics.
Personal Computing.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Computers and Education.
Computer Graphics.
Local Subjects:
Personal Computing.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Computers and Education.
Computer Graphics.
Physical Description:
1 online resource (VIII, 541 pages) : 96 illustrations
Edition:
1st ed. 2016.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. .
Contents:
Introduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games
A Brief History of Games
Ethical Stewardship: Designing Serious Games Seriously
The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis
Processes and Models for Serious Game Design and Development
Taxonomy of Game Development Approaches
Serious Games Architectures and Engines
Content Generation for Serious Games
Games for Learning
Games for Health
Serious Games Evaluation: Process, Models and Concepts
The Experimental Method as an Evaluation Tool in Serious Games Research and Development
Operationalization and Measurement of Evaluation Constructs
Personalized and Adaptive Serious Games
Embodied Interaction in Play: Body‐Based and Natural Interaction in Games
Affective Computing in Games
Social Network Games
Pervasive Games
Storytelling in Serious Games.
Other Format:
Printed edition:
ISBN:
978-3-319-46152-6
9783319461526
Access Restriction:
Restricted for use by site license.

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