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Virtual Reality and Augmented Reality : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Barbic, Jernej., Editor.
D'Cruz, Mirabelle., Editor.
Latoschik, Marc Erich., Editor.
Slater, Mel, Editor.
Bourdot, Patrick, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 10700
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 10700
Language:
English
Subjects (All):
Image processing-Digital techniques.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Electronic digital computers-Evaluation.
Electronic commerce.
Coding theory.
Information theory.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
System Performance and Evaluation.
e-Commerce and e-Business.
Coding and Information Theory.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
System Performance and Evaluation.
e-Commerce and e-Business.
Coding and Information Theory.
Physical Description:
1 online resource (XX, 193 pages) : 90 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
Contents:
Interactive Physics Simulation for Virtual technologies
H2020 and its new actions in Interactive Technologies
Touching with the eyes: A story of pseudo-haptics
The good, the bad and the better: opportunities and risks in Virtual Rehabilitation
The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social and Smart
Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications
Haptic Virtual Reality DFMA - A Case Study
Interaction Techniques for Virtual Reality Based Automotive Design Reviews
An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints
Containerized Distributed Rendering for Interactive Environments
Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments
Impact of the visual rendering system on subjective auralization assessment in VR
Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?
Removing the mask - do people over trust avatars reconstructed from video?
A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation
Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms
Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.
Other Format:
Printed edition:
ISBN:
978-3-319-72323-5
9783319723235
Access Restriction:
Restricted for use by site license.

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