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Next Generation Computer Animation Techniques : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 10582
- Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 10582
- Language:
- English
- Subjects (All):
- Microcomputers.
- Education-Data processing.
- User interfaces (Computer systems).
- Human-computer interaction.
- Application software.
- Multimedia systems.
- Computer graphics.
- Personal Computing.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Multimedia Information Systems.
- Computer Graphics.
- Local Subjects:
- Personal Computing.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Multimedia Information Systems.
- Computer Graphics.
- Physical Description:
- 1 online resource (VIII, 249 pages) : 148 illustrations
- Edition:
- 1st ed. 2017.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2017.
- System Details:
- text file PDF
- Summary:
- This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
- Contents:
- Simulation and rendering for computer animation
- Character modeling and dynamics
- User centered design and modeling
- Computer animation systems and virtual reality based applications.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-69487-0
- 9783319694870
- Access Restriction:
- Restricted for use by site license.
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