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Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / edited by Stefan Göbel, Josef Wiemeyer.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Göbel, Stefan, Editor.
Wiemeyer, Josef., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8395
Information Systems and Applications, incl. Internet/Web, and HCI ; 8395
Language:
English
Subjects (All):
Microcomputers.
Education-Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Multimedia systems.
Computer graphics.
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Local Subjects:
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Multimedia Information Systems.
Computer Graphics.
Physical Description:
1 online resource (XIV, 200 pages) : 70 illustrations
Edition:
1st ed. 2014.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2014.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving et cetera.
Contents:
Mechanisms and effects of (Serious) Games
Adaptation and personalisation
Local, mobile, and internet learning and education applications
Game, reuse and evaluation
Game settings
Types of learners
Problem solving.
Other Format:
Printed edition:
ISBN:
978-3-319-05972-3
9783319059723
Access Restriction:
Restricted for use by site license.

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