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Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / edited by Stefan Göbel, Josef Wiemeyer.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8395
- Information Systems and Applications, incl. Internet/Web, and HCI ; 8395
- Language:
- English
- Subjects (All):
- Microcomputers.
- Education-Data processing.
- User interfaces (Computer systems).
- Human-computer interaction.
- Application software.
- Multimedia systems.
- Computer graphics.
- Personal Computing.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Multimedia Information Systems.
- Computer Graphics.
- Local Subjects:
- Personal Computing.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer and Information Systems Applications.
- Multimedia Information Systems.
- Computer Graphics.
- Physical Description:
- 1 online resource (XIV, 200 pages) : 70 illustrations
- Edition:
- 1st ed. 2014.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2014.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving et cetera.
- Contents:
- Mechanisms and effects of (Serious) Games
- Adaptation and personalisation
- Local, mobile, and internet learning and education applications
- Game, reuse and evaluation
- Game settings
- Types of learners
- Problem solving.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-05972-3
- 9783319059723
- Access Restriction:
- Restricted for use by site license.
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