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Algorithmic Game Theory : 6th International Symposium, SAGT 2013, Aachen, Germany, October 21-23, 2013, Proceedings / edited by Berthold Vöcking.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Vöcking, Berthold, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8146
Information Systems and Applications, incl. Internet/Web, and HCI ; 8146
Language:
English
Subjects (All):
Computer simulation.
Electronic commerce.
Computer science.
Computers and civilization.
Numerical analysis.
Computer science-Mathematics.
Mathematical statistics.
Computer Modelling.
e-Commerce and e-Business.
Models of Computation.
Computers and Society.
Numerical Analysis.
Probability and Statistics in Computer Science.
Local Subjects:
Computer Modelling.
e-Commerce and e-Business.
Models of Computation.
Computers and Society.
Numerical Analysis.
Probability and Statistics in Computer Science.
Physical Description:
1 online resource (XII, 271 pages) : 29 illustrations
Edition:
1st ed. 2013.
Contained In:
Springer Nature eBook
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 6th International Symposium on Algorithmic Game Theory, SAGT 2013, held in Aachen, Germany, in October 2013. The 25 papers presented in this volume were carefully reviewed and selected from 65 submissions. They cover various important aspects of algorithmic game theory, such as solution concepts in game theory, efficiency of equilibria and the price of anarchy, computational aspects of equilibria and game theoretical measures, repeated games and convergence of dynamics, evolution and learning in games, coordination and collective action, network games and graph-theoretic aspects of social networks, voting and social choice, as well as algorithmic mechanism design.
Contents:
The Complexity of Fully Proportional Representation for Single-Crossing Electorates
New Results on Equilibria in Strategic Candidacy
Plurality Voting with Truth-Biased Agents
Reliability Weighted Voting Games
The Power of Mediation in an Extended El Farol Game
Friend of My Friend: Network Formation with Two-Hop Benefit
Load Rebalancing Games in Dynamic Systems with Migration Costs
Stochastic Congestion Games with Risk-Averse Players
Congestion Games with Player-Specific Costs Revisited
Using Reputation Instead of Tolls in Repeated Selfish Routing with Incomplete Information
Anti-coordination Games and Stable Graph Colorings
Approximating Multi Commodity Network Design on Graphs of Bounded Pathwidth and Bounded Degree
Cooperative Equilibria in Iterated Social Dilemmas
Symmetries of Quasi-Values
Dividing Connected Chores Fairly
On Popular Random Assignments
Scheduling a Cascade with Opposing Influences
Designing Budget-Balanced Best-Response Mechanisms for Network Coordination Games
Inefficiency of Games with Social Context
Copula-Based Randomized Mechanisms for Truthful Scheduling on Two Unrelated Machines
Imperfect Best-Response Mechanisms
Pricing Ad Slots with Consecutive Multi-unit Demand.
Other Format:
Printed edition:
ISBN:
978-3-642-41392-6
9783642413926
Access Restriction:
Restricted for use by site license.

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