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Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part III / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bernhaupt, Regina, Editor.
Dalvi, Girish., Editor.
Joshi, Anirudha., Editor.
K. Balkrishan, Devanuj., Editor.
O'Neill, Jacki., Editor.
Winckler, Marco, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 10515
Information Systems and Applications, incl. Internet/Web, and HCI ; 10515
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer graphics.
Computer engineering.
Computer networks.
Education-Data processing.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Graphics.
Computer Engineering and Networks.
Computers and Education.
Artificial Intelligence.
Physical Description:
1 online resource (XXX, 546 pages) : 143 illustrations
Edition:
1st ed. 2017.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2017.
System Details:
text file PDF
Summary:
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interact ion techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
Contents:
Mediated communication in eHealth
Co-designing a mHealth application for self-management of cystic fibrosis
Even when Icons are Not Worth a Thousand Words They are Helpful in Designing Asthma mHealth Tools
Keeping Children Safe Online: Understanding the Concerns of Carers of Children with Autism
Mediating Interaction between Healthcare Professionals and Patients with a Dual-Sided Tablet
Stimulating Conversations in Residential Care through Technology-mediated Reminiscence
Viability of Magazines for Stimulating Social Interactions in Nursing Homes
Methods and tools for user interface evaluation
A Model to Compute Webpage Aesthetics Quality based on Wireframe Geometry
Bringing Worth Maps a step further: A dedicated Online-Resource
Extending Mobile App Analytics for Usability Test Logging
NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments
UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-in From Web Analytics
Multitouch interaction
An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration
Dynamic UI Adaptations for One-Handed Use of Large Mobile Touchscreen Devices
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments.-Investigating Notifications and Awareness for Multi-user Multi-touch Tabletop Displays
New interaction techniques
Comfort: A Coordinate of User Experience in Interactive Built Environments
Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users through ICT
Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot
Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication
Pupil-Assisted Target Selection (PATS)
Personalisation and visualisation
Grab 'n' Drop: User Configurable Toolglasses
Shelves: A User-defined Block Management Tool for Visual Programming Languages
Text Priming - Effects of Text Visualizations on Readers Prior to Reading
The Panta Rhei: Modernizing the Marquee
Your Data, Your Vis: Personalizing Personal Data Visualizations
Persuasive technology and rehabilitation
A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease
Designing User Interfaces in Emotionally-sensitive Applications
iKnowU - Exploring the Potential of Multimodal AR Smart Glasses for the Decoding and Rehabilitation of Face Processing in Clinical Populations
Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website
FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services.-Perswedo: Introducing Persuasive Principles into the Creative Design Process through a Design Card-Set
Towards the Applicability of NAO Robot for Children with Autism in Pakistan
Pointing and target selection
Dynamics of Pointing with Pointer Acceleration
How can Adding a Movement Improve Target Acquisition Efficacy
Information-Theoretic Analysis of Human Performance for Command Selection
One Fitts' Law, Two Metrics
Towards Pupil-Assisted Target Selection in Natural Settings: Introducing an On-screen Keyboard. .
Other Format:
Printed edition:
ISBN:
978-3-319-67687-6
9783319676876
Access Restriction:
Restricted for use by site license.

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