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Interactive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings / edited by Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Cardona-Rivera, Rogelio E., Editor.
Sullivan, Anne, Editor.
Young, R. Michael, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11869
Information Systems and Applications, incl. Internet/Web, and HCI ; 11869
Language:
English
Subjects (All):
Digital humanities.
Computer networks.
Artificial intelligence.
Image processing-Digital techniques.
Computer vision.
Digital Humanities.
Computer Communication Networks.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Local Subjects:
Digital Humanities.
Computer Communication Networks.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Physical Description:
1 online resource (XIX, 434 pages) : 80 illustrations, 61 illustrations in color.
Edition:
1st ed. 2019.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.
Contents:
Creating the Discipline: Interactive Digital Narrative Studies
Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality
"It's all Greek to Me": Developing a Framework for analyzing Diegesis in Digital Narrative Games
An Educational Program in Interactive Narrative Design
Challenges of IDN Research and Teaching
Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling
Impacting Culture and Society
Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage
Interactive Digital Narrative Practices and Applications
Practical Insights for XR Devised Performances
Using Ink and Interactive Fiction to Teach Interactive Design
How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
The Angstfabriek' experience: Factoring Fear into Transformative Interactive Narrative Design
Spaceline: A Concept for Interaction in Cinematic Virtual Reality
Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling
The Impact of Multi-Character Story Distribution and Gesture on Children's Engagement
Dungeon on the Move: A case study of a procedurally-driven narrative project in progress
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames
The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive
Theoretical Foundations
A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs
Narrative Urgency: Motivating Action in Interactive Digital Media
"What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia
The Story We Cannot See: On How a Retelling Relates to its Afterstory
"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People
A Spectrum of Audience Interactivity for Entertainment Domains
Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance
Technologies
Towards Procedural Generation of Narrative Puzzles for Adventure Games
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories
Felt: A Simple Story Sifter
Creating and querying a drama dataset
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
A Hierarchical Approach for Visual Storytelling Using Image Description
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot
SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments
Using VR to Simulate Interactable AR storytelling
Firebolt: A System for Automated Low-Level Cinematic Narrative Realization
Interactive Narrative Generation Using Location and Genre Specific Context
Emotion-based Story Event Clustering
Human Factors
Embodying Cognitive Processes in Storytelling Interfaces for Children
Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling
When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative
Effects of higher interactivity on the Interactive Narrative Experience: an experimental study
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach
The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study
Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System
Doctoral Consortium
Companionship Games: A framework for emotionally engaging and empathetic interactive characters
Towards Design Principles for Fashion in Interactive Emergent Narrative
A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay
Demonstrations
The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling.
Other Format:
Printed edition:
ISBN:
978-3-030-33894-7
9783030338947
Access Restriction:
Restricted for use by site license.

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