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Virtual, Augmented and Mixed Reality. Design and Interaction : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I / edited by Jessie Y. C. Chen, Gino Fragomeni.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Chen, Jessie Y. C., Editor.
Fragomeni, Gino, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12190
Information Systems and Applications, incl. Internet/Web, and HCI ; 12190
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Artificial intelligence.
Computer engineering.
Computer networks.
Application software.
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Vision.
Artificial Intelligence.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Physical Description:
1 online resource (XXV, 658 pages) : 317 illustrations, 261 illustrations in color.
Edition:
1st ed. 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Contents:
Design and User Experience in VAMR
Guerilla Evaluation of Truck HMI with VR
A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout
Mixed Mock-Up - Development of an Interactive Augmented Reality System for Assembly Planning
Interactive AR Models in Participation Processes
Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications
Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme
Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment
Research on a Washout Algorithm for 2-DOF Motion Platforms
Usability of the Virtual Agent Interaction Framework
Towards a Predictive Framework for AR Receptivity
Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab
Virtual Scenarios for Pedestrian Research: A Matter of Complexity?
Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology
Study on Assessing User Experience of Augmented Reality Applications
How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment
MRCAT: In Situ Prototyping of Interactive AR Environments
Augmented Reality for City Planning
Gestures and Haptic Interaction in VAMR
Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study
FingerTac - A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications
WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing
An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR
Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles
Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications
User-Centric AR Sceneized Gesture Interaction Design
Cognitive, Psychological and Health Aspects in VAMR
Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time
Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones
Negative Effects Associated with HMDs in Augmented and Virtual Reality
Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis
Fake people, real effects - The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning
Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments
A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance
Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table
Effect of Motion Cues on Simulator Sickness in a Flight Simulator
Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities
Robots in VAMR
The Effects of Asset Degradation on Human Trust in Swarms
Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace
Safety in a Human Robot Interactive: Application to Haptic Perception
Virtual Reality for Immersive Human Machine Teaming with Vehicles
A Robotic Augmented Reality Virtual Window for Law Enforcement Operations
Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality
Using Augmented Reality to Better Study Human-Robot Interaction.
Other Format:
Printed edition:
ISBN:
978-3-030-49695-1
9783030496951
Access Restriction:
Restricted for use by site license.

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